For indie teams cleaning up launch art, I made Capsule Studio: an offline Windows crop/export tool for existing key art. It includes Steam/itch-sized presets, a safe-zone preview, named PNG exports, and an optional ZIP.
No account, cloud sync, store upload, or generated artwork. No Valve/Steam/itch affiliation. AS-IS, Windows MSI, $12.
I’d be interested in feedback from indie teams: where does launch-art resizing/export still feel most error-prone?
Landing: https://etherea.llc/capsule/
Lemon: https://etherea.lemonsqueezy.com/checkout/buy/93de81d9-1ff8-472a-b90e-b28601165d24
Appreciate the honesty here, most people only share the wins.
Appreciate the honesty here, most people only share the wins.
Appreciate the honesty here, most people only share the wins.
Appreciate the honesty here, most people only share the wins.
Appreciate the honesty here, most people only share the wins.
Appreciate the honesty here, most people only share the wins.
Appreciate the honesty here, most people only share the wins.
Appreciate the honesty here, most people only share the wins.
Appreciate the honesty here, most people only share the wins.
Appreciate the honesty here, most people only share the wins.
This is useful. How are you finding your first users so far?
This is useful. How are you finding your first users so far?
This is useful. How are you finding your first users so far?
Nice work shipping it. What has been the biggest challenge since launch?
What made you pick this stack over the alternatives?
This is useful. How are you finding your first users so far?
So far I am my only user. :) I found it useful.
What evidence would show the export workflow is painful enough to justify a paid tool—teams repeatedly using Capsule, avoiding specific errors, or actually paying after their first launch?
Most teams probably don't need it. Solo devs might appreciate it. I would have bought it.
Your own willingness to pay is a useful signal, but it doesn’t establish a market yet. Have you heard the same pain from other solo devs, or is that part still your hypothesis?
I'm not trying to establish a market. I made it to ease my own pain publishing a game to Steam. If it helps other small devs and I can make a few bucks in the process, it's nice but I'm not trying to start an empire with a tool.