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Recent activity
Aug 16, 2025
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Ground Combat & Territory Borders Revamped
Aug 15, 2025
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Stellar Throne Changelog Week of August 8โ15, 2025
Aug 15, 2025
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When the Bug Breaks Before You Do
Aug 10, 2025
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Bugs, Battles, and Brainstorms
Aug 9, 2025
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Redesigning the Battlefield: Combat UI Overhaul & ClaudeCraft Takes Shape
Aug 8, 2025
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Patching Up Combat and Building Better Testing Tools
Aug 7, 2025
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Opus 4.1, GUT Migration, and Combat UI Overhaul
Aug 6, 2025
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๐ง Upgrading to Godot 4.3 (Opus 4.1) and Combat UI Progress
Aug 6, 2025
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This week's Newsletter
Aug 5, 2025
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๐ช Combat Returns (Sort Of)
Aug 4, 2025
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๐ง Refactoring with AI: Lessons in Trust, Testing, and Prompts
Aug 3, 2025
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๐งช Closing the Parity Gap in Godot
Aug 2, 2025
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โ Godot Port Complete (Mostly!)
Aug 2, 2025
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โ Godot Port Complete (Mostly!)
Aug 1, 2025
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๐ฆ Stellar Throne: Porting Progress & Platform Trade-Offs
Jul 31, 2025
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๐ Stellar Throne Enters Alpha: Polish, Audio, and the Godot Port Begins
Jul 30, 2025
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๐ฎ Stellar Throne Devlog โ Phase 6 Complete, Diplomacy & Polish Begin
Jul 29, 2025
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๐ง Agentic Game Development
Jul 28, 2025
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Refactoring, Regression Fixes, and the Case Against Unit Tests?
Jul 27, 2025
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Stellar Throne โ A Stylized Sci-Fi 4X Game Built with AI and Zig