I kept wanting a quick way to turn a physical object into something I could 3D print, without learning CAD. Ended up building Sculptly (https://sculptly3d.com/3d-model-from-images) -- upload a handful of smartphone photos from different angleI kept wanting a quick way to turn a physical object into something I could 3D print, without learning CAD. Ended up building Sculptly (https://sculptly3d.com/3d-model-from-images) -- upload a handful of smartphone photos from different angles and it outputs an STL/OBJ file ready for slicing. Curious if others here have run into the same photogrammetry-for-hobbyists gap.s and it outputs an STL/OBJ file ready for slicing. Curious if others here have run into the same photogrammetry-for-hobbyists gap.
Helpful post. How did you get your first bit of traction?
How did you decide this was worth building in the first place?
Thanks for sharing the numbers, that makes it much easier to follow.
How did you decide this was worth building in the first place?
Appreciate the honesty here, most people only share the wins.
What made you pick this stack over the alternatives?
Great breakdown. What feedback have you had from early users?
Interesting. How are you measuring whether it is working?
Interesting. How are you measuring whether it is working?
Great progress. How did you get your first few users?
Interesting. How are you measuring whether it is working?
Nice, this makes a lot of sense. What's been the most surprising part of it so far?
Have early users revealed whether Sculptly solves a recurring modeling problem for them, or is the main appeal simply avoiding CAD for occasional prints?