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I just shipped my first paid app — mostly to learn how to do this end to end

I finally shipped my first real paid app.

It's called Tidyroo, and it solves an extremely boring problem I actually have: I own a ridiculous amount of stuff, especially in my basement/garage, and I regularly know I own something but have no idea where I put it.

So I built an app that remembers for me.

I'm under no illusion that I've discovered an untouched market — home inventory apps already exist, and some are very good.

The bigger goal with this project was learning the entire process: idea → product → auth → database → Stripe → deployment → landing page → launch.

Now I'm at the part I've never done before: putting something I built in front of strangers.

https://tidyroo.io

If anyone wants to pass feedback on the landing page/product/onboarding, I'm genuinely interested.

posted toAvatar for product Tidyroo
Tidyroo
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    The “I know I own it, but have no idea where I put it” problem is easy to picture. Curious what part of Tidyroo people understand fastest when they first see it.

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    The interesting thing about Tidyroo is that “knowing where your stuff is” is probably just the surface-level problem. There are a bunch of much stronger use cases hiding underneath it — moving house, storage boxes, garages/attics, collectors, keeping a home inventory, avoiding duplicate purchases, even insurance. I’d lean heavily into these specific situations rather than positioning it broadly as an “organization” product, because each one gives you a much clearer reason for someone to discover and try it. The problem is also inherently visual, so there’s a lot of room for before/after content and those very relatable “where the hell did I put that?” moments to become acquisition loops rather than just content. Feels like the product is at the point where having a dedicated growth partner experiment with these angles could be pretty valuable.