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May 20, 2026created a post
I Built a Godot AI Plugin That Actually Edits Scenes — Here's the Stack
May 20, 2026created a post
What I Learned Testing 11 Godot AI Plugins as an Indie Dev
May 14, 2026created a post
34 blog posts in 75 days: an indie content sprint
May 8, 2026created a post
Building Niche AI: 3 Lessons From Selling to Game Devs
Apr 28, 2026created a post
60% of AI code fails silently. Here's why we built around that.
Apr 24, 2026created a post
I Bet on Godot's 10% Instead of Unity's 40%. Here's Year 3.
Apr 21, 2026created a post
5 signals that made me bet on Godot over Unity
Apr 20, 2026created a post
We Publish Every Blog to 5 Platforms. The Pipeline Took 4 Hours.
Apr 13, 2026created a post
574K Concurrent Players Just Validated Our Niche Market Bet
Apr 12, 2026created a post
We picked the one game engine nobody was building AI tools for. Here's what happened.
Apr 9, 2026created a post
How We Decide What to Build Next With 82 Paying Users
Apr 9, 2026created a post
NVIDIA Just Validated Our Niche Bet. Here Are the Numbers.
Apr 7, 2026created a post
3 Things I Got Wrong Building AI for Game Developers
Apr 5, 2026created a post
110K people search "vibe coding." Nobody built it for game engines.
Apr 1, 2026created a post
We built for Godot's 11% market share. Here's why.
Mar 29, 2026created a post
We picked Godot's 11% over Unity's 30%. Here's why.
Mar 27, 2026created a post
What game devs actually use AI for (5B tokens of data)
Mar 27, 2026commented on a post
How to block a deploy when signup or checkout breaks
Mar 27, 2026commented on a post
“After 600+ founder conversations, 90% are building the wrong thing”
Mar 27, 2026commented on a post
Built in silence — 7 real users, 11 updates, payments just opened

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