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Developing my Indie Game: BattleForte

The screenshot I'm sharing with you is what it looks like today from about a month ago where as 3 years ago it was far different. Today I am feeling more confident about my skills improving but trying to be successful alongside, aspire, and finishing the project has been very challenging.

The Project is called BattleForte and it's an Indie Game I've been working on for the last 3 years on my own. I actually thought of it back in 2011 though but let a lot of things get in the way namely work, family, and other problems like things that I don't know very well, struggle to figure out, or time I have to spend on learning something new which takes up even more of my time.

I've realized that all these things I'm blaming are just irrelevant frustrating excuses that have been a thorn in my side slowing me down to a crawl and as frustrating as it might seem I've realized over time that if I don't try it'll just keep happening and then I'll never finish the this Game that I've been dreaming of for as long as I can remember.

My end goal being to release a Playable Game Beta hopefully very soon and launch on Steam followed eventually by consoles.

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