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I was thinking through just starting out. How?

How do people start indie products? I mean if you had to boil it down for some one else?

Is "start" like this:

  • Think of an idea
  • Build it
  • Launch it
  • Everything else comes after this.

Imagine also, most people don't start with twitter followers. Most people don't even desire to do the social networking thing. I guess more than ever this is necessary. So where does that fit in the above 3 steps?

I read articles here where the company started as a hobby, or a tangent to something someone was already working on. And others are "info products" (btw, what's the functional difference between "info-product" and "book"?)

Here's a random idea: Random art graphics (abstract like), based on user parameters, and royalty free? Is that a good enough "idea". How would that be tested without "followers"?

Had to ask I guess.

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    The "start" you outline is a process littered with the spent husks of a million wantrepreneurs, who all died building something nobody wanted.

    A better starting point is to find a problem to solve. Ideally something you have a passion for. It could be a problem you have, or someone you know, or a problem that already has a solution but where you can bring something new or target a specific part of the market.

    Test your proposed solution on potential customers. Find a way to do this at little cost to you. If they like it ask them to pay for it.

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