So I'm making a game for about 9 months. I can say it is my pregnancy period...
I did some prototyping and initial tests and things look promising.
When you are a solo developer and don't know how to promote your game, you will get nothing out of it. You can always go to some bigger fish but there is no telling if they will take your money and just publish it at the lowest cost possible (a friend of mine had exact results with some big publishment company)
I thought I'll try to create a devlog.
As I have a bit of knowledge about game-making I want it to have more of an educational thing when I go on with a problem, dig deeper into it, find examples in bigger productions and at last compare it to my game.
Anyhow here is a link to my first kind of good episode about prototyping in games: https://youtu.be/04dKlCXjLFQ
I was thinking that the next episode can be about life systems in card games
(Magic vs Hearthstone) and where those differences come from and how it is implemented in my game.
Do you guys think that it can be a thing or are those bollocks?