At this phase I had decided that software to help Gamemasters run their games by doing the number crunching and record keeping was something that I as a GM wanted, and needed. As nothing like this existed at this point, I decided to go ahead and do it myself. How hard could it be? And so I wrote up the specifications for what I wanted the software to do, and formed the New York Group with two of my Gamemaster buddies, and we set about working towards the goal of creating Gamemaster Tools software. I sent the specifications to the Copyright Office in Washington, DC, and we were off to the races.