After much hard work on both the server and the client we have successfuly bolted the GNU Backgammon AI onto the game. The game state and board position are sent to a server running GNU Backgammon. Then the position is evaluated and the results of the evaluation and the top rated moves are sent back to the game web server where they are used to update the game state and be returned to the client. At this stage only a single-ply evaluation is done to limit load on the server. Eventually we would like to see the AI parameters be customisable by the player.