This weekend, I opened up HushHush to the first 10 alpha users.
Conversations are already starting.
So are bugs, which users are just emailing to me at this point.
I also rebuilt the entire app using Laravel + Inertia + Vue to make the experience WAY smoother.
I thought I'd save time by putting that off until later, but the technical debt immediately piled up.
You can sign up for the waitlist at https://hushhush.club
They say that if the first version of your app doesn't embarrass you, then you launched too late.
Well, let's just say, I don't think I launched too late.
I sent out the first 10 alpha invites today.
I just manually emailed those ten people with their generated credentials. MVP FTW.
6 users immediately started using the platform.
At least 5 major bugs reported that I quickly fixed.
I also launched without comments or notifications so just added those in. Now you're notified when someone likes, comments, or follows.
P.S. As of right now, there are 45 others on the waitlist. I'll keep adding daily, but want to make sure it's a stable launch first :)
I based the platform core after the basic social media structure:
I built the entire core functionality in about 24 hours via Laravel + Tailwind CSS.
The key was to get something together that worked so that I could share with friends and get the feedback ball rolling as quickly as possible.
I wrote a more detailed post here:
Two main things spurred the idea for HushHush:
Nostalgia for the bygone era of the "wild internet" with Geocities, Angelfire, Cybertown, for and AOL chatrooms.
The small part of Twitter where people actually regularly post helpful information and encourage each other.
I wanted to create a "mini social network" that felt more like a game than a content platform.
So the question became, "what if we just all hung out in the anonymity of the internet, had fun, and helped each other out for the sheer fun of it?"
Social networks should be fun again. It's going to be really fun to build something with a community from the ground up.