Another month had passed. Finding time to work on the game was hard, with work and other projects, stealing focus.
At this stage the game had been smoothed over even more. The menus slightly updates, the algorithms tweaked, and the wall patterns cut down to only a few different ones.
The game was now released in open beta, for the final testing fase, before going on the release track.
Get the beta from: https://play.google.com/apps/testing/com.davi2206.IAintLost