Speculid

Easily Manage Graphics in Xcode Projects

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It 's tedious and cumbersome to export, build, and include several different resolutions for basically the same image in Xcode. With Speculid, I've automated it so only one file is needed for each asset. Try it out!

Developer Speculid Videos

I did a series of talks on developing Speculid. If you are a developer interested in Swift, Objective-C and C++ interop, continuous integration and more. Check this out.

v2.0.0-alpha.3 Released

  • Reduced Download Size
  • Notarized by macOS Mojave

v2.0.0-alpha.2 Released

  • Cleaner Command Line Interface
  • Optimized for macOS Mojave

Sign up today!

Automating Image Sizes

It 's tedious and cumbersome to export, build, and include several different resolutions for basically the same image in Xcode. With Speculid, I've automated it so only one file is needed for each asset.

Speculid is a macOS app which takes single high-res raster and vector images and automatically render them to Xcode image sets and app icons.

Include a script to call Speculid in your build and there will be no need to the included bloated graphics in your repo any more. At each build, Speculid will read your App Icon or Image Set metadata and automatically convert and resize your SVG or PNG file to multiple resized PNG or PDF files to your app.

Go to our website, signup, and try it today! Leo

New Landing Page!

Hey Folks!

I just posted our new landing page for Speculid. If you are interested in streamlining graphics in Xcode take a look at our page.

Any feedback, comments, or questions are welcome!

Thanks, Leo

New Release!

Hey Folks!

I just released a new version of Speculid: v2.0.0-alpha.1.

Go to our website to sign up to get a download link today and try it out.

Thanks, Leo

It 's tedious and cumbersome to export, build, and include several different resolutions for basically the same image in Xcode. With Speculid, I've automated it so only one file is needed for each asset. Try it out!