As this has been a nights-and-weekends project, I haven't spent a bunch of time marketing this out, but we do have users (42 signed-up users, 16 active users). When I initially launched StreamSounds back in August 2020, I posted about it on Twitter and got a fair amount of traction with probably around 50 people reaching out to get access. Probably half of those sign up.
Overtime, as people have heard about StreamSounds, they've joined, and for a vast majority of the time, because StreamSounds has basically been a "single feature" product, I haven't had much feedback.
This week, that changed.
I had two people reach out to me and ask for specific things to be implemented, both of which were 1-2 hours worth of work and which I turned around within a day or so. It was nice having people say, "This would help me. Can you do this?"
This isn't the first time I've gotten feedback about what to implement. In one specific case of feedback, I hadn't implemented that feedback yet due to the complexity of what was asked for. I'm finally tackling that previous feedback now that the necessary infrastructure is in place.
One thing I have been doing is showing up each week and talking about what I've done while streaming on Twitch each week. I start my streams off with 10-20 minutes of talk about StreamSounds, then go to content people are more interested in watching. At the very least, it's helpful for me to show my commitment to the project and that things are getting done. It also gives me an opportunity to talk to people about features that are being implemented.
Most of the time, it ends up being me giving a status update of sorts, but sometimes we end up with good conversations happening because of questions people ask on stream.
I read the transcript from Indie Hackers #86 with Lynne Tye of Key Values (https://www.indiehackers.com/podcast/086-lynne-tye-of-key-values). It's been prompting a bunch of thought on my end on how to engage streamers better and also focus on the things I'm not good at first, such as marketing and customer outreach.
It's clear I can build a product, but can I market it and draw people to use and pay for it?