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My game is published on appstore & google play

Almost after 1 week of designing, puzzle making & coding, I just published my little fun project on both application stores. Now my goal is to collect some feedback from my friends and people willing to give feedback, then make necessary changes on the game.

Than fully launch, maybe throw few hundred bucks into promoting with ads.

Check it out if you would like to give it a try;

https://www.dreamoriented.org/wordmoji/

  1. 4

    Congrats! Share some numbers with us: installs, users acquired, churn, DAU/MA. let’s see :)

    1. 2

      Hey, numbers will be right up, when I get them :)

      Thank you for your interest!

  2. 2

    Congrats Burak, it looks very nice. I wish you a lot of engaged players and good monetization. I was working for the last five years for a local mobile game development company as a game developer, team lead, and project leader, and now I am starting my own story. If you think I can help you some way please feel free to reach me out. I will try to help
    Keep rocking 💪

    1. 1

      That is a very warm offer. Thank you so much, I will take you up on that via your twitter or email from your profile. :)

  3. 2

    Just out of curiosity (and I am a tech addict). With what did you code it?

    1. 1

      Hi Georg.

      It's a little uncommon, but I made it with react native. I also have used unity before, but this project felt like react native might be a better choice.

  4. 2

    Your UI is extremely clean! I see you've made other games, have any of them been profitable?

    1. 1

      Hey Juhaelee,

      I'm glad you liked it. Actually as you might have guessed, your quiz game was my inspiration. It was so simple and captivating, I implemented the same mechanic for unlocking packs (after half of a pack is solved the next unlocks), it just keeps you going.

      Yes, Wordpack, (https://apps.apple.com/tr/app/wordpack-word-puzzle-game/id1350159332?l=tr) which was 1,5 year ago. It was also published on google play. It had more than 20k downloads combined. And made around $1k. I wasn't really trying to hyper monetise tho.

      1. 1

        Wow, im really flattered that the logo game was an inspiration! I hope you left a good review! 😆

  5. 2

    I watched the screenshot it looks fun

    1. 1

      Thank you for checking out Evan 😊

  6. 1

    nice job Burak, very clean design and I'm enjoying playing it!

    1. 1

      I'm happy you liked it, thank you for checking out :)

  7. 1

    Awesome! Congrats on launching! :D I've dreamed of making my own apps for what feels like forever, one day I need to actually make it happen.

    What tech did you use to build it?

    1. 2

      Hey, I'm sure you can achieve, it is not that hard!

      I used react native, but I would say you should use unity.

      1. 1

        Thanks :D

        And okay! Good to know! - Any reason why you'd go for unity rather than react native in the future?

        1. 2

          I wouldn't go unity per say, but for someone trying to make a game like this, unity is more specialized and newbie friendly. For some cases you don't even need to code.

          If you are making an app, react native is way better of course.

  8. 1

    Congrats Burak, nice game.

  9. 2

    This comment was deleted 4 years ago.

    1. 1

      Hey, thank you for good wishes.

      I only released one more game before, and I'm actually really bad at it. The old game is currently getting 5-10 downloads and just about 20 sessions a day.

      But for this game I have ideas that I want to implement to keep the engagement high. I will be giving updates on it, if you follow the product page you will get notified!

      Thank you again!

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