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Philip Ludington's avatar

Philip Ludington

I’m a game director in Austin, TX building Stellar Throne — a sci-fi 4X with rich exploration, competent AI opponents, and AI-assisted development. Weekly updates on solo dev, agentic coding, and building ambitious games with modern tools.
MrPhilGames.com


Products

  1. Stellar Throne

    A Stylized Sci-Fi 4X Game Built with AI and Zig

    $0/mo

Recent activity

created a post2025-08-16
Ground Combat & Territory Borders Revamped
created a post2025-08-15
Stellar Throne Changelog Week of August 8–15, 2025
created a post2025-08-15
When the Bug Breaks Before You Do
created a post2025-08-10
Bugs, Battles, and Brainstorms
created a post2025-08-09
Redesigning the Battlefield: Combat UI Overhaul & ClaudeCraft Takes Shape
created a post2025-08-08
Patching Up Combat and Building Better Testing Tools
created a post2025-08-07
Opus 4.1, GUT Migration, and Combat UI Overhaul
created a post2025-08-06
🔧 Upgrading to Godot 4.3 (Opus 4.1) and Combat UI Progress
created a post2025-08-06
This week's Newsletter
created a post2025-08-05
🪐 Combat Returns (Sort Of)
created a post2025-08-04
🧠 Refactoring with AI: Lessons in Trust, Testing, and Prompts
created a post2025-08-03
🧪 Closing the Parity Gap in Godot
commented on2025-08-02
✅ Godot Port Complete (Mostly!)
created a post2025-08-02
✅ Godot Port Complete (Mostly!)
created a post2025-08-01
📦 Stellar Throne: Porting Progress & Platform Trade-Offs
created a post2025-07-31
🚀 Stellar Throne Enters Alpha: Polish, Audio, and the Godot Port Begins
created a post2025-07-30
🎮 Stellar Throne Devlog — Phase 6 Complete, Diplomacy & Polish Begin
created a post2025-07-29
🧠 Agentic Game Development
created a post2025-07-28
Refactoring, Regression Fixes, and the Case Against Unit Tests?
created a post2025-07-27
Stellar Throne – A Stylized Sci-Fi 4X Game Built with AI and Zig

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