Hi IH, I published my first game on app store. Its a number puzzle game like sudoku. It's built on React-Native. I used mobx as a game engine. It was fun and challenging.
I created promo codes for IH, so you can download it free :)
Promo Codes: https://www.appcodes.com/d/nuzzle-sudoku-puzzle
App Store: https://itunes.apple.com/us/app/nuzzle-sudoku-puzzle/id12427...
Trailer: https://www.youtube.com/watch?v=6KdId2Y9Szg
App Advice Review: https://appadvice.com/post/line-up-your-numbers-right-in-nuzzle---sudoku-puzzle/1242733778/376290235
Product Hunt: https://www.producthunt.com/posts/nuzzle-2
Cool game. Doubt you'll get many replies, since this is more of a discussion forum than a link-sharing forum. But if you want to make another post (or write an article), I think a lot people would be very interested in learning more about what goes on behind-the-scenes with a game like this.
How did you make it? How long did it take? What's your marketing strategy like? What are your expenses, and/or what's your revenue? Etc.
Games are a unique market where you aren't exactly solving a problem that people have, but you're still making something people want. Those are two of the most oft-repeated mantras, and I think you're in a unique position to really demonstrate what the difference is, and how that translates into how you think about your business!
Thanks for feedback! I will write an article about behind the scenes.
Here's a list of ideas: https://www.indiehackers.com/@csallen/ideas-for-articles