grovetracks
Drawing apps were how I got into software 15 years ago, my way into teaching myself to code. Most of my career since has been backend / cloud engineering. I'm not a UI developer by trade, and the first Grovetracks (2024) shipped as a quiet side project that didn't get any traction. The bones for the rebuild were already there.
Coming back this year with Claude as the primary driver on implementation, I focused on direction: design decisions, mobile experience, the type of experience I'd wanted to build the first time but couldn't quite get there.