Lane Wagner was unimpressed by online education options for backend developers. So, he built what he views as the best educational content out there. And now, his RPG-inspired education platform, Boot.dev, is bringing in $10M ARR.
Here's Lane on how he did it. 👇
I'm a backend engineer with experience in JS/TS/Python and Go.
I always felt in-person or live education was too inefficient, but online education wasn't a great experience. Backend development in particular was underserved.
So, I started Boot.dev to teach backend online. And it has slowly morphed into the most immersive programming education platform available — thanks to us into interactive tooling and an RPG theme.
I went full-time on Boot.dev in 2022, and I've been full-time since. We're now a team of 13 and we just hit $10M ARR.

The product started with a lot of Markdown — i.e. writing — and a lot of Go and JavaScript code.
Our stack is solid and should serve us well for a long time to come:
Go
Postgres
K8s
Docker
GCP
Nuxt
Typescript
Cloudflare
It has changed slightly from when we started, in that we're no longer using JS and Vue for the frontend. And of course the app itself has grown quite a bit.
These days, we work with external authors on our new courses. Our in-house editing team works closely with these authors and our video animators to ensure tip-top quality in everything we ship.
The future of online learning is quality first, not quantity first. So we focus on shipping slowly, owning our own content, and making it the best that it can be.
Outside of organic content, very little marketing was done for the first few years.
To this day, we mostly attract users via YouTube. We publish lots of organic content there, but now, we also work with influencers to get the word out. Blogging has been helpful for SEO, but video builds trust.
The fact that all our content is free to read and watch is actually crazy helpful for getting a lot of free traction and organic reach.
We're also getting pretty successful with direct-to-consumer advertising on YouTube, Google, and Meta.
All the content on Boot.dev is free to read and watch. The interactive features are paid (after a free trial). Specifically, paid features include:
Boots, our mascot and AI assistant
Writing and running code in the browser
The CLI tool
Certificates of completion
Unlockable spellbooks (cheatsheets) and solutions.
It's a monthly or yearly subscription.
My biggest advantage has been staying super lean.
I only hire when I'm 110% sure I can effectively use the role. We'll probably hire a little more aggressively this year, but the goal is always the same: profitable, incremental growth.
I don't want to do mass layoffs due to overhiring (looking at you, ZIRP)
And a piece of advice: Do NOT try to sell to other indie hackers. Find a different customer base.
I want to grow a lot. I see no reason Boot.dev shouldn't be the one-stop shop for the best coding and tech education in the world.
We already think that every course we ship is the absolute best out there. But it's gonna take us a while to ship courses on all the subjects we want to cover.
You can follow along on my X and Boot.dev's X. And check out Boot.dev.
Leave a Comment
Love how you leaned into storytelling and community — turning learning into an experience made your audience feel like they were part of something, not just consuming content. It’s a great reminder that connecting emotionally and creating a sense of progression can be just as valuable as the material itself. Congrats on the ARR milestone — and thanks for sharing the journey.
"Do NOT try to sell to other indie hackers. Find a different customer base."
This is underrated advice. The IH/Twitter builder crowd is a tiny market that everyone fights over. Backend devs learning to code is massive in comparison.
The RPG gamification angle is clever — coding education has a completion rate problem, and game mechanics solve for motivation better than most realize.
Question: When you switched from quantity-first to quality-first content, did you see a dip in output that scared you? Or did the improved retention justify it immediately?
I really like this idea. RPG-style progression is genius for education. I've been teaching myself development using AI tools (built a Chrome extension recently) and the traditional tutorial format is so dry. The gamification aspect makes grinding through technical concepts way more tolerable especially if you are into the big RPGS like Baldurs Gate 3. Would be curious to know what retention/completion rates look like compared to traditional course platforms.
Congrats, that's awesome. I just built a platform that is half the price of Gumroad, I would love feedback, get cocoonly is the domain. Thank you