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Launched iOS app

After several years of organic audience growth on geekymedics.com I managed to scrape together enough money (Youtube/Adsense revenue + personal savings) to pay for the first version of our iOS app to be developed (£4000). I did the UI design & content input to save money.

, Founder of Icon for Geeky Medics
Geeky Medics
on June 6, 2019
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    Did the mobile app work as you expected? What successes or failures have you had with it?

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      When I first launched the iOS app, I was hoping it’d provide an immediate significant revenue stream, which didn’t materialise (the company was making around £200-£400 a month from Youtube and Adsense ads). At launch I chose a one-off purchase price of £1.99 (meaning about £1.40 after Apple took their cut). We made around £1000 in the first month and then dropped to an average of around £200 a month after that. I then started to increase the one-off price and then after about 12 months, I switched to an annual subscription (for new users). Since switching to a subscription and increasing the price (now £8.99/year) the revenue has become much more significant and I’m able to fund all of the companies new initiatives with this revenue, which is great! I should have probably started with a higher price, but the app did kind of suck at first, so maybe people wouldn’t have paid for it. The main lesson I’ve learned is that the single most powerful thing you can do to increase revenue is to increase pricing, which sounds obvious, but it certainly wasn’t to me!