Every business we meet with has the same question...
How many people actually use VR headsets?
Its a really good question, why build something if only 20% of your clients can access it. Based off this question we started researching WebXr in more detail.
The assumption was, if we build it in WebGL, people could access via mobile, tablet, desktop and Virtual Reality. We just needed to build a custom game engine. So that's what we did.
We now have a functional 3d experience all done via web, with a single click. Its a shared space, with 3d models and that can be interacted with. Our next push will have voice, add to cart functionality and the ability to customise your avatar.