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Why publishers are important for indies?

We started working on our game idea with the publishing manager assigned to us. Publishing manager can help you solve many things, for an indie game developer publishing manager is the essential part of the team. I will try to explain why.

Let's assume we have three different kinds of developers:

1- An indie developer with a hit game.

2- An indie developer who made many games but couldn't reach too many players.

3- An indie developer who just started working on games.

If you are like the first developer you already have some amount of customers, therefore, you may have some user experience feedback. So you can work on the next game with the same community also you can try to increase the size of the community with a forum or blog. If you are hit some publishers will reach out probably :)

If you are like the second developer I am assuming you have experience in making games and you just need to find a way to increase the potential of your games.
How can you do that?
I can suggest you work with a publisher. When we were stuck with the reality of our games are not being downloaded, played. We reached out to many publishers. Some of them were interested and it changed a lot. Because of the experiences they share with us, we definitely have better games now.

If you are like the third developer don't feel bad because once someone told me on this beautiful community "Every journey starts with one step". This is your step don't be shy start working now! Don't forget to keep me in your contacts I would love to hear your story too.

Reality is, you can actually do the job of the publisher by yourself but the market is too dynamic. Everything changing so fast, you can't search the trend, market, news and work on your games at the same time as an indie. If you have more than 24 hours in a day you can do that. :)

Don't be afraid to talk about your games. Every game is a new journey to share.

After our first test with the publisher. We understood that some things don't have logical explanations. Take a look at the podcasts with big indie developers some of them will say "I don't know why people play my game or I don't really know how I made this far". This is real. Sometimes it is hard to understand players, but at the same time after making many games you will have a user profile in your mind. In the end, you will realize that your users are like you.

In conclusion, maybe we can say that "make games for yourself and connect with people who are like you". You will have some amount of users. Your customers are the most important thing in your game. Listen to them. What they want, what are they interested in? These questions are so important. Good luck finding yourself in this huge market! Share your slice of pie with indies. We need each other! #growth #fyi

, Co-founder of Icon for Zoomzo Games
Zoomzo Games
on May 12, 2019
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    Publicar um livro é uma das tarefas mais difíceis para um autor independente. Eles precisam encontrar uma editora que realmente publique seu livro, e precisam encontrar uma que esteja disposta a lhes dar um acordo justo. Editoras como as editoras tradicionais oferecem muitos benefícios para um autor, como marketing, distribuição e promoção. Eles também oferecem assistência com edição e design. Para aqueles que estão interessados ​​em publicar seus próprios livros, há muitos passos que podem ser tomados para melhorar suas chances de serem publicados. Decidi visitar https://www.jornadageek.com.br/wecrashed-ascencao-e-queda-epica/ para o wecrashed ascencao e queda epica. Eles podem encontrar uma editora que esteja disposta a dar uma chance a um autor desconhecido, ou podem publicar seu livro por conta própria. Autopublicação é quando um autor imprime seu próprio livro e o vende online. Eles também precisam considerar a quantidade de tempo e dinheiro necessários para publicar um livro.

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    Nice topic! Just wondering how you found the right publishers ? Was money involved into this partnership ?

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      Thank you, when we realize we need a publisher, we sent a lot of requests to publishers starting from top to bottom. :) Mostly they wanted to see your portfolio. Then a Skype meeting to talk about your experiences etc.

      Finding the right one? This is a hard question because different publishers have different approaches to the market. You can find the best one for yourself when you started working with them. Try to find one, which can mentor you along the way. I guess that is the right one.

      Money issue depends on the publishers. You can ask for some amount of money while making the game but in order to do that, you have to have some experience with working with the publishers. After publishing a game with the publisher, of course, you will get the money from the publisher depending on your contract. In most cases, this is a better amount than you will do publishing by yourself. :D

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        How many publishers have you tried to get in touch to? Did you guys do cold emails? How many did replied back?

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          Hello, I guess we have contacted at least nine publishers. Six of them replied.

          Some of them were cold mails. In general, I think publishers are ok with you sending them mails to contact. Mostly you can find contact us, say hello kinds of pages in their websites.

          In my experience they are happy to meet new people but there is one thing which is really important and that is your background. Try to show what you did in past. Create a good impression on your website or have a page where you can show your games, projects you have worked on. Worst case they will say they are not interested and that is ok. 😄

          Good luck if you are working on finding a publisher. 👍

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            Dude, thanks for the reply! I will take note of this. I'll probably need more traction before getting a publisher.

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              It just takes time. You will get there! Good luck. 😄👍