We started working on our game idea with the publishing manager assigned to us. Publishing manager can help you solve many things, for an indie game developer publishing manager is the essential part of the team. I will try to explain why.
Let's assume we have three different kinds of developers:
1- An indie developer with a hit game.
2- An indie developer who made many games but couldn't reach too many players.
3- An indie developer who just started working on games.
If you are like the first developer you already have some amount of customers, therefore, you may have some user experience feedback. So you can work on the next game with the same community also you can try to increase the size of the community with a forum or blog. If you are hit some publishers will reach out probably :)
If you are like the second developer I am assuming you have experience in making games and you just need to find a way to increase the potential of your games.
How can you do that?
I can suggest you work with a publisher. When we were stuck with the reality of our games are not being downloaded, played. We reached out to many publishers. Some of them were interested and it changed a lot. Because of the experiences they share with us, we definitely have better games now.
If you are like the third developer don't feel bad because once someone told me on this beautiful community "Every journey starts with one step". This is your step don't be shy start working now! Don't forget to keep me in your contacts I would love to hear your story too.
Reality is, you can actually do the job of the publisher by yourself but the market is too dynamic. Everything changing so fast, you can't search the trend, market, news and work on your games at the same time as an indie. If you have more than 24 hours in a day you can do that. :)
Don't be afraid to talk about your games. Every game is a new journey to share.
After our first test with the publisher. We understood that some things don't have logical explanations. Take a look at the podcasts with big indie developers some of them will say "I don't know why people play my game or I don't really know how I made this far". This is real. Sometimes it is hard to understand players, but at the same time after making many games you will have a user profile in your mind. In the end, you will realize that your users are like you.
In conclusion, maybe we can say that "make games for yourself and connect with people who are like you". You will have some amount of users. Your customers are the most important thing in your game. Listen to them. What they want, what are they interested in? These questions are so important. Good luck finding yourself in this huge market! Share your slice of pie with indies. We need each other! #growth #fyi