Looking for ideas on how to monetise my site (while also not requiring users to login to anything).
I'm open to ideas, especially from people who have tried different options out and found one that worked much better than the others.
This is my site: https://monsiv.com
A few ideas I've had so far:
- Ads (although I really don't want to do this, as it takes up screen real estate, users don't like them and people block them anyway).
- Put premium content behind a paywall... there's a few barriers for this though. Firstly, people don't like signing up for browser based games so it would need to somehow stay anonymous. And secondly, I don't know what content I would paywall!
- Patreon... I'm not really convinced that begging is going to generate all that much income.
- Sell Monsiv branded clothing through a third party... my best option so far, but I'd much prefer to be dealing with a digital product, as opposed to a physical one. The third party clothing companies seem to take a huge cut out of the profits.
Not an exhaustive list of options by any means. Any other ideas?
Probably a bit far-fetched, as some of it are for android only, but i think at least 3 options from their list are available for web: https://medium.com/@albertlopez_59461/mobile-app-monetization-with-sdk-d99b06bbed8b
Hope this help a bit.
Also, neat game! :D
Nice, thanks I'll take a look!
Cool game. Without noticing I spent an hour playing it (my win rate is rather awful though)
I think the sign up with email link is the flow with less friction https://firebase.google.com/docs/auth/web/email-link-auth and you only require an email address from your user. But you are right if you want to implement a payment wall you need a way to identify them so they can restore their purchases (if you put it on the App Store or Google Play this would be handle by the in app purchase API of each platform)
As for content I would think of spinoff campaigns? (ie. the game Reigns made story variations with the same mechanic) Also maybe customize your pieces in some way? 1$ to change the color 5$ to make them idk some kind of monsters?
As for ads I think the ones that have a more positive acceptance than the average ones are the ones that give you some kind of rewards. Watch a video and you will receive 5 coins. And you can implement something like you need 10 coins to play against a boss or something like that. I generally don’t like this mechanics... but they do work so... up to you.
That’s all I can think right now. Cool game! Congrats!
Thanks for the extensive feedback, I'll check out that Reigns game and consider other campaign modes.
What would you think of a "buy a hint" product? So for example, if you're stumped on one of the levels in the campaign, it would let you buy a hint for the next move you should make, or even just let you buy the whole solution so that you can continue in the campaign.
First thing that comes to mind is hosting a tournament with prize money and sell sponsorships. Free to participate, but monetized through an ad format that is not as intrusive as typical display might be.
That's a pretty good idea, would require a fair bit of effort to get it built and find the sponsors. Thanks for the suggestion!