I spent the first 15 years of my career as a coder, and I was actually pretty good. But manager and director roles got offered, I took them, and I stopped building.
When agentic engineering started taking off, I knew I had to learn or I would get left behind. I also honestly wanted to see how real this "vibe coding" thing actually was. But I needed a project first. The best way to learn is to build, and the best thing to build is something you actually want to exist. I remembered worldtimebuddy.com. Used it 15 years ago. Looked it up, and people still use it, a lot. I had ideas: add a world map, a day/night shader, and let users simulate time movement across the globe. So I started building.
What I didn't expect was how fast it came together. Coding is like riding a bike. Despite 15+ years away from it, I had retained all the software engineering principles, and that turned out to be my superpower. The first couple of weeks I was genuinely shocked at how much I could ship with AI as my co-pilot. I know the term "vibe coding" has taken hold, but like Peter Steinberger, I consider it something of a slur. I prefer "Agentic Engineering" or "Agent Orchestrator". Whatever you call it, it changed everything for me.
Then I went deeper. I researched the whole time utility space: timeanddate.com, worldtimebuddy.com, time.is, savvytime.com, every major time utility site. What struck me was not just how old they were, but how old they felt. timeanddate.com was founded in 1995. time.is in 2011. worldtimebuddy.com in 2011. savvytime.com in 2013. These are not just legacy sites in name; they are legacy sites in every sense: the design, the UX, the features, the experience. They feel exactly like what they are, products of a different internet era, never truly modernized, just patched over time.
And yet they still drive insane traffic. 3 billion visits a year. Combined. Yes, that is not a typo. That is a "B". Billions. Nobody had built the modern version. That gap seemed insane to me.
So I decided to go all the way.
findtime.io is now a full modern time intelligence platform. Everything timeanddate.com does, the visual timezone comparison of worldtimebuddy.com, plus things none of them do: AI-powered meeting recommendations, city and country travel suggestions, a voice agent, and coverage across the entire world: 20,000+ cities, approximately 250 countries, and 400+ timezones. And very soon, scheduling features will be at parity with Calendly.
The platform is truly fully featured. There is a Telegram bot, a Discord bot, a Chrome extension, and a Slack bot coming soon. There is a developer API and an MCP server compatible with Codex, Cursor, and Claude. That last one is genuinely surreal. One of the most memorable moments building this was asking a Claude agent in Cursor, "What is the best meeting time between New York, London, and Sydney?" and watching it use my technology to spit out an answer. That moment made it feel like I had finally arrived as a true "Agentic Orchestrator".
One site for everything time.
Here is where I am at honestly: I am a builder, not a marketer, and I am not going to pretend otherwise. The incumbents have had 30 years to entrench themselves in every Google keyword that matters. timeanddate.com alone has been building Google domain authority since 1995. Cracking that without a real budget is brutal, and I have tried. I know the market is there. 3 billion visits a year tells me that. What I need is someone who lives and breathes growth, who knows how to build paid and organic acquisition engines against entrenched incumbents, and who can do what I cannot. That person is not me.
I am open to investment, and I will just say that plainly. But right now, I would value the right advice and the right connections just as much as capital. If you have been here before, if you have cracked a market dominated by legacy players with a 30-year Google head start, or if you know someone who has, I would genuinely love to hear from you.
We are looking for someone who can lend our holding company 300,000 US dollars.
We are looking for an investor who can lend our holding company 300,000 US dollars.
We are looking for an investor who can invest 300,000 US dollars in our holding company.
With the 300,000 US dollars you lend us, we will open a game programming and e-commerce company.
We will use the 300,000 US dollars you invest in our holding company to establish a game programming company and an e-commerce company.
With the 300,000 US dollars budget you will provide to our holding company, we will open a game programming and e-commerce company.
Why would we establish a company in these two business sectors?
The game company we will establish will produce our own game projects and generate significant revenue by publishing our games for a fee on major gaming platforms such as the Play Store, Apple Store, Microsoft Store, and Steam.
We will release the game projects we produce as paid downloads on digital stores, generating significant revenue by charging a fee for each download.
The e-commerce company we will establish will promote our game projects and increase the download rate of our game.
The e-commerce company we will establish will advertise our game projects, helping to introduce our game to a wider audience, and in this way, the download rate of our game will increase rapidly.
In short, our game company will produce game projects and publish these games on digital stores. Our e-commerce company will promote these game projects, increasing download rates and thus generating significant revenue.
By working in coordination between our game company and our e-commerce company, we will create great games and the download rates of the games we make will increase rapidly.
Today, the gaming industry is a large, innovative sector that generates significant returns, so by focusing on the gaming industry, we will achieve substantial income.
Because we have a strong infrastructure and advertising network, and an expert team, we will be able to grow the company rapidly by focusing on the gaming sector.
Since we have the infrastructure ready in the gaming industry, we will be making big money in a short time.
Because the gaming industry is a highly in-demand sector, and because we have a strong infrastructure and foundation, entering this sector will allow us to generate significant revenue.
How will we advertise the game projects we will produce?
We will increase the number of downloads for our game using 5 different advertising tactics.
Thanks to the 5 different advertising tactics we will use, our game will be downloaded by an average of 10,000,000 people in just 2 months.
Thanks to our strong advertising strategy, we will increase our game's download rate in a short time.
Advertising strategy: By continuously promoting our game on global social media platforms like Facebook, Instagram, YouTube, X, Telegram, LinkedIn, and TikTok, we will attract a large audience to our game.
Advertising strategy: We have 170 unique social media applications for each country. By using these applications, we will promote our game to many countries and increase its international popularity.
Advertising Strategy: Our game will feature a referral system that will benefit both existing and new users. The system will work as follows: each registered user will receive a unique referral code, which they can share with others to bring in new customers. When a new user registers, they will enter this referral code in the designated field. The system will automatically recognize the code, and the user who shared the code will receive 2 US dollars for each new customer they bring in. Additionally, the new user who registers using the referral code will receive a 20% discount on the game purchase. This will motivate existing users to recommend the game to more people by earning income from their referrals, and will make new users more willing to join thanks to the discount. This will create a rapid and natural spread among users, allowing our game to reach a wider audience and grow quickly.
Advertising strategy: By using advertising platforms like YouTube Ads, Google Ads, Facebook Ads, and Instagram Ads, we will have our game's promotional video viewed by millions, which will increase the number of downloads.
Advertising strategy: We will place advertisements for our game on blogs and news websites.
Thanks to our strong advertising network and strategy, our game will receive 10,000,000 downloads in just 2 months.
By releasing our game on multiple app stores instead of just one, the download rate will increase even more.
We will release our game on major digital stores such as the Play Store, Microsoft Store, App Store, and Steam.
By implementing these 5 advertising tactics, we will increase our game's download rate in a short time.
We aim for our game to have an average of 10,000,000 downloads within 2 months.
How will we generate revenue from the game project we will produce?
Our game will cost 7 US dollars. Since it will be a paid game, we will earn money for each download.
The game will feature a purchase system. Some characters, weapons, and vehicles in the game will be offered for a fee. Users can purchase this content for a certain price to strengthen their characters and improve their performance and progress in the game more quickly and effectively.
Thanks to the in-game purchase feature, we will generate significant revenue.
By sharing our game on multiple digital stores instead of just one, we will further increase our revenue.
We will add short ads to our game using Google AdMob and generate revenue from these ads.
When our game's download numbers increase, we will advertise the products of companies for a fee.
Today, the gaming market is a highly demanded sector, and by entering this market, we will generate significant revenue in a short time.
With our expert game programming and e-commerce team, we will create great games, attract large audiences to our games, and generate significant profits.
Thanks to our strong advertising network and advertising tactics, our game will receive an average of 10,000,000 downloads in just 2 months.
Since we will be releasing our game on many digital stores, our game will definitely get a total of 10,000,000 downloads.
We will have earned a total average of 70,000,000 US dollars from our game.
Since the download price of our game will be 7 US dollars, we will earn 70,000,000 US dollars just from the number of downloads.
Even companies that make simple games are earning billions of dollars these days.
The gaming industry is a very profitable sector.
By investing in our holding company, you too will earn significant returns and increase your wealth.
How much revenue will you generate by investing in our game project?
If you lend our holding company 300,000 US dollars, I will return your money as 950,000 US dollars on February 26, 2027.
If you invest 300,000 US dollars in our holding company, we will return your money as 950,000 US dollars on February 26, 2027.
I will invest the 300,000 US dollars you lent to our holding company in the gaming sector, increase its value, and return it to you as 950,000 US dollars on February 26, 2027.
I will repay the 300,000 US dollars you lent to our holding company as a loan to you as 950,000 US dollars on February 26, 2027.
You will receive your money back as 950,000 US dollars on February 26, 2027.
By investing in our holding company, you will have increased your money within a few months.
How to contact us:
To learn how you can lend our holding company 300,000 US dollars, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can invest 300,000 US dollars in our holding company, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can increase your money by investing 300,000 US dollars in our game project, send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
For detailed information, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can lend our holding company 300,000 US dollars and to get more detailed information about our game project, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
My WhatsApp contact number:
+212 619-202847
My Telegram username:
@adenholding
Signal contact number:
+447842572711
Signal username:
adenholding.88
Posts like this are why IH is the right community for indie builders — the honest retrospectives are so much more useful than the highlight reel you see elsewhere. One question: looking back, is there anything you would have validated differently before building? The pre-build validation question is one I keep wrestling with.
In my case, the numbers in terms of site visits to the legacy sites were very compelling, but more than that, its a utility that has been around for decades, and will never go away. Like barber shops - they will always exist because people will always need haircuts :). In this case, people around the world will always ask for time in some form. Whether it be as simple as asking for time in Cairo, to wanting to know, "If it is 9am in London, what time is it in Tokyo?"
The thesis was and is still very simple; disrupt a proven and existing market by modernizing it, and give the users a better product.
I knew this phase was going to be a challenge, and just a bridge I would have to cross when I arrived, so here I am.
At some point, paralysis by analysis will prevent you from building; and you just have to dive in. In this age of Agentic Engineering, at least you can prototype fast, but more importantly, since the space is moving so fast, you will be current, won't be left behind, and will always be learning.
Good luck, and go for it!
The "builder not a marketer" part resonates. I just launched a Chrome extension and the distribution side is genuinely harder than the months of building. Your integrations approach is smart though - letting Slack, Discord, and Telegram bring users to you instead of fighting SEO directly. That's something I'm thinking about for my own product too. Good luck cracking it.
Building and Growing are two unique skillsets, but in this day and age, one person is expected to build a Unicorn :)
Thanks for reading and replying. Best of luck to you, too!
The gap you spotted is real - legacy sites with billions of visits but UX frozen in 2011 is exactly the kind of opportunity that's easy to overlook because the traffic makes them look healthy.Respect for going all the way instead of building a partial clone.
Curious what's worked even slightly on the SEO front against those incumbents - long tail city-specific queries maybe? That seems like the only crack worth exploiting before paid kicks in.
It's tough, because timanddate.com and the others have really secured city specific queries, but I am trying. However, I have made some progress in other areas, for example, I am on:
https://en.wikipedia.org/wiki/Eastern_Time_Zone
as footnote 1 and 2. This is significant, since EST, EDT, Eastern Time are some of the most queried time related words.
Chipping away....
The "coding is like riding a bike" part hit home. I'm
on the opposite end, 18 and building my first real
project, but the principle is the same. The engineering
fundamentals matter more than the tools. AI helps you
ship faster but it doesn't help you make the right
architecture decisions.
Your honesty about being a builder not a marketer is
something I relate to. I launched my open source
project today and the distribution side is genuinely
harder than writing 65,000 lines of Rust. Building the
thing is the easy part. Getting people to care about it
is a completely different skill.
The gap you found is interesting too. Legacy products
with massive traffic but terrible UX is probably one of
the best spaces to build in. The demand is already
proven, you just have to be better. The SEO moat is
real though. Curious how you plan to get around it
without paid acquisition.
Good luck with it. The product looks solid.
I intend to update my story with learning as I make progress, or encounter setbacks :).
Thanks for the reply, and best of luck to you.
Looking forward to the updates. The SEO challenge
against 30-year incumbents is a really interesting
problem to follow. Good luck with it.
This is a great build + clear gap — the “modern layer on top of legacy traffic” angle is real 👍
Your problem isn’t product anymore, it’s distribution vs incumbents.
A few practical directions that could actually move the needle:
Don’t fight Google head-on (yet)
You won’t outrank 30-year domains quickly.
Instead:
→ go after specific use cases
(“best meeting time NY–London–Sydney”, “remote team timezone planner”)
→ long-tail + intent > generic keywords
Lean into your unfair advantage: interactivity
Legacy sites are static. You’re dynamic.
→ share short demos (GIFs/videos) of time simulation, AI scheduling
→ this works way better on X/LinkedIn/Reddit than SEO early on
Distribution via integrations (big one)
You already have:
→ Telegram, Discord, Chrome, API
Double down here:
→ Slack bot for teams
→ Notion / Zapier / Google Calendar integrations
Let other platforms bring you users.
“Use it once → come back forever” hook
Time tools are often one-off.
You need:
→ saved setups (teams, clients, recurring meetings)
→ make it sticky, not just useful
Positioning tweak
Not “another time tool”
→ “time intelligence for global teams”
That’s a higher-value narrative.
Growth shortcut (underrated)
Target:
→ remote teams
→ agencies
→ async-first companies
Offer:
→ free team setups / onboarding
→ turn a few into case studies
Your instinct is right — market is huge, but generic distribution won’t work.
Curious — where are your current users coming from right now?
Also, I’m running a small project (Tokyo Lore) where we highlight builders tackling markets like this and help them get in front of early adopters.
Since you’ve built something genuinely differentiated, this could be a strong fit — happy to share more 👍
Hi Tokyolore - thank you for responding, I've run a couple Soft Launch campaigns:
and added backlinks in various locations
KPI's were strong, and I actually did receive positive organic traffic from Japan, so I ran a very small campaign there.
These campaigns proved out the viability. I got what I needed with respect to data and KPI's, so I stopped those formal campaigns and I am now trying to focus on raising and growth marketing.
Happy to chat further, since Japan produced positive signals.
Feel free to reach out to me on X! : @findtime_
That’s solid — running Tier 3 → Tier 1 tests and then narrowing based on signals is the right approach 👍
Japan showing organic pull is especially interesting — that usually means the use case is naturally resonating, not just pushed traffic.
One thing you might want to double down on there:
→ remote teams + cross-timezone coordination
Japan-heavy workflows tend to be very schedule-sensitive, so your “time intelligence” angle could land really well.
Also feels like your next unlock is:
→ turning those early users into repeat usage (saved setups / recurring meetings)
That’s where this becomes sticky, not just a one-time tool.
Happy to continue on X — will reach out there 👍
Respect for the honesty. A lot of builders underestimate that replacing an old product and replacing an old distribution moat are two completely different jobs. Product gaps can be closed quickly now, but trust, habits, backlinks, and search authority are much slower moats to break. The opportunity is real if you find channels incumbents built weakly for.
Strong build. Weak name ceiling.
findtime.io sounds like a utility.
What you’ve actually built is infrastructure.
That gap matters more than it looks.
Utilities get used.
Infrastructure gets embedded.
And once you’re trying to become the time layer behind scheduling, bots, APIs, and AI agents, a generic utility name starts pricing you like a feature instead of a platform.
That becomes a real constraint once you move from traffic capture to distribution, integrations, and API adoption.
The product is much bigger than “find time.”
The name should be too.
Beryxa.com fits that transition a lot better if you’re serious about turning this into a category-level platform instead of just a smarter utility.
Thanks, agreed, great points.
Appreciate that.
That’s exactly the ceiling I was pointing at.
“findtime” works when the job is availability.
It gets expensive once the product becomes the scheduling layer other systems depend on.
That’s usually where utility names start compressing both perception and pricing.
Happy to send over 2–3 tighter directions if you’re actively thinking about repositioning this beyond the current wrapper.
Easier over DM / LinkedIn than inside the thread.