One thing I've learned building a desktop SaaS:
People won't pay before they experience the value.
Initially, Observer(https://getobserver.app) required users to:
• Download the app
• Sign in
• Grant permissions
• Choose a paid plan
It seemed reasonable to me because that's how I'd built it.
But after talking to potential users, I realized I was asking for too much trust.
So I changed the onboarding completely and introduced a 30-minute free trial without requiring a credit card.
It sounds obvious now, but as founders we sometimes optimize the product instead of optimizing the first experience.
Curious how others approach this.
If you're building a desktop product (or any paid SaaS), what has improved your trial-to-paid conversion the most?
The interesting part is that the biggest improvement came before the product was even used.
For paid desktop tools, the first hurdle is often not convincing users to buy — it's convincing them that trying is worth the effort.