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5 A/B Testing Ideas That Actually Improve ASO — Not Just Sound Smart

Most app teams either run one A/B test and give up… or keep testing without a real strategy.

But A/B testing visuals — your app icon, screenshots, even Custom Product Pages (CPPs) — is one of the most underused growth levers in ASO.

Here are 5 test ideas I’ve used across different apps to drive real, measurable gains — not just vanity experiments.

  1. New App? Start With the Basics

If your app hasn’t tested anything yet, no need to overthink it.

Start by fixing what looks wrong:
• Headers with tiny or hard-to-read text? Simplify.
• Screenshots that break App Store guidelines? Clean them up.
• Bad contrast or clutter? Use whitespace and color balance.

Small polish can lead to big wins — especially on low-performing creatives.

  1. Refine Test Variants — Don’t Discard Them

Sometimes you’ll see a new version get +20% uplift… then lose in a proper 50/50 split.

Before throwing it away, try these tweaks:
• Keep the layout, change the color scheme
• Switch fonts, increase spacing
• Adjust positioning or icon framing

👉 Example: A puzzle app’s “10 lightbulbs” icon underperformed — but after tweaking the background and borders, it ended up outperforming their old icon by 18%.

Don’t reinvent every time. Iterate.

  1. Spy on Competitors — The Smart Way

Look at what other apps in your category are testing — especially top charts or apps spending on Apple Search Ads.

Borrow what works, but:
• Adapt it to your tone and brand
• Don’t copy pixel for pixel

Good ASO creative blends in with the category and stands out with originality.

  1. Use Curated Design Inspiration (Not Just Store Scrolling)

Stop aimlessly browsing the App Store.

Instead, use curated galleries like scrnshts.club — they showcase top-performing screenshots in real apps.

You’ll get stronger references, better angles, and less generic output from your design team.

  1. Watch Visual Trends Before They Peak

Some design styles start in UI/UX communities… then spill into ASO.
• Apple began using 3D-style visuals → apps followed → early adopters got a nice lift in tap-through rates.
• Same with dark mode screenshots, transparent devices, bold gradients, etc.

Trends aren’t always gimmicks. Sometimes, they just help your creatives look modern.

TL;DR: A/B Testing Is a Process, Not a One-Off

The best results I’ve seen came from teams that:
• Start simple and launch early tests
• Don’t panic when a test fails — they iterate
• Blend design instincts with real data
• Pull ideas from beyond their own app bubble

If you’re running tests (or planning to), I’m happy to chat — or help audit your current creatives.

posted to Icon for group Marketing
Marketing
on May 12, 2025
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