
TL;DR Pointing Stories is hard and confusing ๐ญ
After many years of being a fullstack developer, in 2016 I got my chance to build and manage a team.
My tasks and roles were clear:
Fun fact: I failed more than once in more than one role๐
Some context
The team was in charge of:
Our Sprints durations went from 2 weeks at the start, to 3 weeks in the end (2 for dev, 1 for QA).
The Scrum Methodology was new for everyone except for one member of the team.
It took a few months for everyone to understand that they needed it to keep it short.
During my time we tested the following methods:
The reasons for these changes were because something was not going right and these little adjustments helped to get the team back in track.
As a Scrum Master you need to monitor and make sure people answer the basic questions:
Keep in mind that these questions might not be useful for you or your work type. Change them if you need to!.
At some point, I started using a timer on my phone and show it around to put a bit of pressure, and have fun, when someone was taking too long. Remember that Daily shouldn't take more than 10/15 mins.
Maybe one of the most inconsistent meetings for my team.
We changed according to our needs:
Fun fact: Sometimes it took us one whole meeting just to break down a Story or Task. ๐
Front and back devs pointed all Stories/Tasks. No matter if they were front or back Stories or Tasks.
If a task was 100% back or front, the frontend or backend dev would explain it without getting into the specifics and compare it, when possible, with an old task.
One thing that happened from time to time was the team getting confused on how to point Stories.
When I had to re-explain this I used this analogy:
A Story/Task is a race that the whole team has to run, and the points (numbers) are the distance to run.
This worked for a while but after some time we had to restart and I would have to explain it over.
This confusion was because we were using numbers for the points but at the Sprint Planning Meeting we were forced to make some kind of translation between points and a fixed time length.
Let me be more clear:
Points are not a measure of time, but rather a measure of how hard the Story/Task is.
But when you plan your Sprint, you need to translate those Stories/Tasks from "How hard is it" to "how many of them can we achieve in X weeks" and that mismatch is not always easy to solve.
One thing that might be easier and that we didn't try is to use sizes like XS, S, M, L, XL instead of numbers.
Having words instead of numbers maybe would be easier for detaching ourselves from the notion of time.
Fun fact: Sometimes I didn't warn them on a particular Story or Task points if I thought that the team was over or underestimating it. This helped built trust and awareness in the long term ๐ช๐ป
This meeting was done on the lasts 3 or 4 days of the ongoing Sprint and on Fridays, when we officially agreed on the final version for the incoming Sprint.
Fun fact: Unless we were pressured to deliver something important, in some Sprints I'd let the team go over/under what I believed their capacity was, without warning them just to see the results and performance. ๐ค
These meetings took place on the last day of the Sprint, on Fridays. Sometimes this meeting replaced the Daily Standup if everything was completed.
Fun fact: Sometimes the Sprint was not 100% completed! ๐ฎ
We only did it when it was necessary.
How to determine that?
Fun fact: We voted on who was the team member designated to take notes because we all hated writing ๐
Photo Credit: https://www.pexels.com/@fauxels
Discussing Agile Scrum in real-life scenarios always brings forth a rich tapestry of experiences and insights. It's a methodology that thrives on adaptability, iteration, and collaboration. The "crystal methodology," as explored in depth in a recent article on DevCom's tech blog, introduces a nuanced approach to Agile development, emphasizing team dynamics, communication, and flexibility. In practical terms, Agile Scrum teams navigate challenges by breaking down projects into manageable chunks and following iterative cycles, leveraging key ceremonies like sprint planning and retrospectives. Integrating insights from the crystal methodology adds depth to Agile Scrum, encouraging teams to prioritize communication, trust, and adaptability. In conclusion, Agile Scrum in real-life projects is a journey marked by collaboration, iteration, and learning, where combining methodologies like crystal with Scrum's core principles enables teams to navigate challenges with confidence and deliver exceptional results.
About stand-up meeting, I was thinking that was some kind of time waste. I would suggest that all team members write it down in a board and such that all could see the growth of the sprint with the evidence. Would that be valid in the agile teams?
Whatever helps the teams to work more agile it's valid.
You should review/drop any meeting that's not being useful to get the job done.
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
From de agile manifesto
Interesting ๐คจ
@gdi3d if you have the time and are looking for people that can benefit from what you learned I'd love to talk to you. We sell a collaboration product and learning more about what really works so we can incorporate it in our product is vital.
I have been attending multitudes of agile meetups but unfortunately they tend to focus more on what agile coaches can sell and less on what has been proven to work.
Thank you,
David
Hey David, sure just schedule a meeting with me https://calendly.com/adrianogalello/freetime?month=2021-04