Break Free From the Work-to-Earn Chains, Help-to-Earn Supports Play-to-Earn | HackerNoon
Play-to-Earn needs support to overcome some major obstacles before it can become truly sustainable as a web3 business model that helps players generate income.
hackernoon.com
I wasn't aware that "help to earn" is a thing. Seems this is one of the movements that started this.
Millennials often forget that Gen Z lived their entire lives online and some are fed up with it. Some interesting business opportunities can come out of this.
I don't see his logic behind the scalability issue. The currencies he's talking about (the ones he says create a shortened feedback loop - which I get), are presumably the "prize"/ goal/ consequence of the player's performance. Not necessarily the route - ie. the path to the goal. So long as the game's developers keep designing and creating new ways to get to the end goal, why would these not be scalable? Their scalability is dependent on the maker's imagination (which could, arguably, be limitless...).
Have any Indie Hackers built a game through which users can make money? I'd love to know your reasoning behind it and your story, generally.
Also, anyone else notice how this author's bio is "Matthew is a six-figure freelancer and strategic advisor..." when did it become normal for people to state how much money they earn as part of their bio? I'f honestly love to know whether this kind of introduction is generally well preceived or negatively perceived by readers...
Haha, I can definitely relate. My first thought is "wow," then I feel a pang of disappointment in myself, only then do I think "what a tool." It didn't stop me from reading though - it's a cool article, and loved the graphics.
"Unfortunately, a vast swathe of the Axie community viewed playing the game as a job. Filip, a Slovakian in their 30s, stated that they only played Axie Infinity for money." <- It's somewhat like Indie Hacking in a sense - I'd like to know how many people build for fun and how many people are exclusively out to make a marketable product for profit. Of course, there's the argument you can do both...but can you?
This comment was deleted 3 years ago.