Creating and developing an idea on your own can attract an audience who finds it valuable. However, the most impactful ideas truly come to life when they're nurtured through collaboration.
The best ideas grow with others.
Love this take Joshua
I have found that UX research doesn’t have to be this huge, resource-heavy process to validate ideas. Even a handful of quick usability tests or feedback sessions with the right users can save you from months of building in the wrong direction.
For me, the key is:
Context of use → Making sure you’re testing with people in the actual environment they’ll use the product. (ISO’s definition of usability really drives this home.)
Iterate small → Instead of polishing Figma files endlessly, I prefer to ship a scrappy version, watch how people use it, and adjust.
Mix conviction + feedback → You need research, but you also need a product sense. Not every flow needs weeks of validation.
Curious how others here balance it: when do you stop researching and say “okay, let’s build”?