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Building on Twitter

Hello again! I've always shared my progress on Twitter. But since I received some feedback from @sabba I've been making a point of focusing on sharing more things.

I'm dedicating most of my time to building things with my software (rogueengine.io) and trying to showcase those things on twitter. Every time I do this I receive as much if not more downloads than when I announce a new release.

It's hard to look away from bugs and much-needed features but it's an important exercise to feel like a user and see what it's really missing. I'm engaging more with my users and spending more of my time trying to help them and assessing their needs and pains.

So, my thanks again to @sabba and I hope to be soon sharing significant growth.

Whatever happens, I'll keep posting for you. My posts don't get viewed that much but I keep posting in hopes that it'll be useful for someone in the future. I know that past me could really use this.

Here's my latest tweet where I show how I integrated a Player Controller using a super performant physics library (ammo.js)

Cheers!

on March 28, 2021
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    Hey,

    It is an ambitious project. I guess you will open source it?

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      Hey, thanks for stopping by! I'm going with the approach of most similar tools. Open core. The thick of the code you write with RE is all three.js which is already open source, that's where people should contribute.

      I plan to open-source the underlying Engine/Framework that interacts with three.js at some point, but managing an open-source project is no joke, and right now I need to stay focused on users and publishers, not contributors.

      The platform is also extendable, with a marketplace to sell/share those extensions, so that's another good way to contribute and even build a business around.

      Cheers!