I'm making Yieldwatch which is a continuous monitoring solution for mobile games' ad revenue on AppLovin MAX. The idea: instead of logging into your dashboards and doing checks after having seen that something's wrong, it monitors your revenues, fill rates, and eCPM all the time and tells you whether a drop is due to changes by you or is market-wide.
Landing page + Sign-up: https://yieldwatch.app
Would love to hear your thoughts from anyone who built a mobile game or worked with ad mediation: does it make sense and what will make you actually use it?