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Built a calm browser merge game for low-pressure breaks — would love mobile feedback

I help run Shaxing Games, and we just added CozyNest: a calm browser merge game where you slide the whole board, evolve matching little creatures, and build a tiny diorama with no fail state. It is deliberately made for a short, low-pressure break. I would especially value feedback on whether the first two minutes feel clear on mobile. Play here: https://shaxinggames.com/games/cozynest?utm_source=indiehackers&utm_medium=social&utm_campaign=shaxing_games_daily_promotion&utm_content=cozynest_showcase_20260904&utm_term=generic

on September 4, 2026
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    The initial scan seems easy to value, but the real test may be what happens after the first few boxes. Do beta users actually keep rescanning and searching because the inventory saves them time, or does the maintenance become more effort than the problem is worth?