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Built a small browser palette guessing game — looking for feedback

I’m experimenting with a lightweight browser game around color memory and visual guessing.

The flow is simple: the player sees a cartoon-inspired color palette, then uses HSB sliders to recreate it as closely as possible. I built it as a small SEO + game experiment rather than a SaaS: fast loading, no account required, and intended to be playable in a short break.

I’m looking for feedback on three things:

  1. Is the core guessing loop clear enough in the first 10 seconds?
  2. Does the HSB slider interaction feel intuitive, or should I explain hue/saturation/brightness better?
  3. For an indie SEO/game experiment, what would you improve first: onboarding, scoring feedback, or shareability?

Project link: https://toontonecolor.com/?utm_source=indiehackers&utm_medium=backlink&utm_campaign=toontonecolor_cold_start_202605&utm_content=build_feedback_post

Thanks — practical UX/game-loop feedback is especially helpful.

on May 23, 2026