Over the past few months I've abandoned a few working prototypes because I no longer cared about the challenge it gave me.
Can anyone relate?
TLDR:
As long as you rely on motivation to get you to work on a new project, you'll always have that problem.
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Yes, I know the problem.
I wasted several years working on projects only when it was new and motivating.
In the beginning you are motivated to work on a project until you find something new that seems more interesting than the current project.
It's a vicious circle until...
Hi @ChristianLutz,
Thanks for your reply. I really appreciate it.
What motivates me to indie hack is the fact that I no longer want to work for others, specially after moving from an enterprise to a much smaller startup. The massive hiring / massive lay offs is also a great motivator to me.
Usually, I end up losing interest on the prototype I am working, as soon as I overcome a challenging tech problem, specially the ones related to the core of the prototype. That's what bothers me even more.
I'll be studying / implementing the strategies you and the other folks shared on this thread.
Much appreciated. :)
I recognise this, and I certainly can remember times where more focus on different aspects of my projects would have brought me more success for that specific project. I wouldn't call it my kryptonite though: Variable focus and burst of creativity can be a valuable asset. You'll just have to find a system that accommodates your strong points. the good news is that the Internet is making our talents more valuable.
Hi @Sbalen, thanks for sharing your thoughts.
I really like the fact you've mentioned the word "system". I've only recently started Indie hacking, and it's definitely taking some trial and many errors while I setup a system while having a full time job.
Unpopular opinion: it's not about the challenge, but because we gradually find out how difficult it is.
My brain's talent is to always underestimate how difficult it will be to ship a project. It's exciting because initially, I think it's easy. Then it gets difficult, and I rather jump on a new project, which seems like an easier path. Until that gets difficult as well.
My antidote: as the project develops, start minimizing each challenge. When you start off, the challenge is huge, but your enthusiasm is huge as well. As it grows, the challenge gets bigger, while your enthusiasm declines. I set smaller challenges that I can solve easier. Solving them doesn't match the initial thrill, but it keeps the project moving.
Yes, I've fought against this for years. The only thing that fixes it for me is when a project gets attention early on.
Here are the rules I use to help me finish projects.
I'm sure there are projects I've given up on too early that could have been successful. But I can't help my nature. So I've embraced it.
Hi @westonwalker
I really would like to try to apply a somewhat hard time constraint, and reevaluate how I feel after that.
Thanks for sharing your cents.
My interest usually shifts just after launching the first version of my product. It's stupid because at this stage most of the hard work is done, which is prototyping, designing, and programming. However, I'm now able to recognise when I'm feeling like this and I'm trying to correct that.
Wow, I was not alone.
I was pretty like you described, however the advice I received on this thread greatly helped me improve.
Ever since this post, I was able to find an interesting problem to solve, and managed to adopt a working model that keeps me challenged and motivated.
I don't think this is that much of a bad thing, I went through the same thing since 2016 and finally got a cool, challenging product up and going. Haven't launched yet though so there's that!
I fell into this trap when I first quit my job to go full time into building my own products. After spending years working all week for other people it now felt like I had all of the time in the world and consequently started and stopped multiple projects.
Ultimately what worked for me was to identify which of the products I was building that I thought would have the best chance at success for a single developer. Something that wasn't too ambitious and had a clear and proven market.
Once I'd found that I tried to shift my goals from solving technical challenges (which are always fun as a dev) towards more product focused goals and bringing an actual product to market.
Perhaps most importantly I found a couple of co-founders that were able to compliment my skill set and really help to keep me (and us) focused on building an actual product instead of just hacking away at problems.
I feel like I can relate to you, Im still looking for the one who will catch me in 😁
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