I'm just curious, how important user feedback is to your business and your process.
Do you use user feedback to make decisions on what direction you take?
On top of that, do you use any tools to help with feedback?
Things like surveys or feedback tracking.
Thanks in advance!
Yes of course you need to listen to user feedback - the user should always be the center of your product. If you're not offering something the user wants, then they simply won't use it.
That being said , you should only listen to user feedback that is actually useful to you. Not in the sense that this is the only thing that I want to hear, but that the feedback is coming from your product's persona. If the feedback isn't coming from your persona, it could just be a lot of useless noise that your target audience actually doesn't care about.
One of my favorite articles that talks about this is Superhuman's Product-Market-Fit article: https://firstround.com/review/how-superhuman-built-an-engine-to-find-product-market-fit/
Thanks for the response! Do you feel like its worth tracking user feedback? I know some people in the bootstrapping circles are against that like Jason Fried from basecamp.
I think it's all about balance like @aligrim said. If you ask some users, they will demand for your product to make coffee, solve biggest world's problems, be free, etc.
For me, I plan to create a place on my website with a list of features I give and people vote for their favorite/most wanted (it's something you see more and more). It gives a sense of priority. I know that some features I think of and put at the end of the to do list will be asked by a lot of people. So I need to know which one.
Question with those kind of frameworks is... does more people liking something mean that is the highest priority to build?
It does not dictate your workflow. It helps you prioritize.
And one top feature is don, it shows the community that you care.
IME, there are multiple kinds of feedback, and multiple ways to use feedback effectively.
My general rule of thumb is that you should always be listening and observing to what your customers say, but never let your customers tell you what to do.
It's also very helpful to know whose feedback to qualify. 99.9% of feedback from someone who isn't paying you isn't useful. They can talk all day long about what they WOULD do if they were a paying customer, but what people do and what they say are rarely the same.
Soliciting feedback is also a bit of an artform - it requires asking the right question, and the right time, and a keen eye for noticing patterns. I wrote a detailed example of how we solicit useful feedback automatically from the people who buy our digital products. It includes the exact emails, the way I decided the timing and some examples of how I extracted useful patterns from the feedback.
Lastly, from this post by Amy Hoy is worth always having in the back of your head:
Most people give shit feedback. That’s just a fact of life: most people give shitty feedback, period. Some people — but not many — give decent feedback.
But everybody who gives feedback — including almost but not every person who runs their own business — gives the wrong kind of feedback.
Even the best feedback-givers will often say things like:
This isn’t useful to you as it stands. You have to filter it through the lens of all their biases and blind spots, imagination and lack thereof. And of course the filter of, “What’s best for everyone?”
Great feedback is rarer than unicorns Ideal feedback comes from the wisest and most self-aware customers:
I thought what you said about most people give really bad feedback. Wondering if there is room for a tool to help give context on feedback based on user data to help validate or de-validate the feedback easier. Help point you in the right direction.
Or maybe the founder puts in what they already know and believe to be true and the bad feedback against that is flagged and put lower so it doesn't waste their time.
You already have an amazing tool that is much better at understanding context than any piece of software. It’s called your brain ;)
Also, validation is (as you point out) packed with bias and blind spots. https://stackingthebricks.com/validation-is-backwards/
Thanks for the great detailed reply! Really helpful! I'll read those two blogs you posted.
I'm interested to hear than, do you think there are any tools needed to help with feedback? Tools to easily collect it? Tools to track it? tools to prioritize it?
I glanced at your post and it kind of answers this. But do you think there are more tools needed than simple email and direct messaging customers?
Definitely not.
No direct customer feedback should be turned into a priority. Think of it as insights, not instructions.
I guess i wasn't thinking make it the priority but more so prioritize between other feedback to help people make decisions.
Ok, last question. Because I really appreciate your perspective! What do you think of this kind of framework shared here? https://twitter.com/rahulvohra/status/1232411668958732288
This framework is predicated on having a lot of customers already, and is entirely focused on the product instead of the customer.
Can it work? Maybe. How will you know it’s working, or what to do if it’s not working? ¯\(ツ)/¯
Studying audience behavior correctly is more reliable. What people do and say when they’re not being watched is always more reliable than what they say when they’re asked.
Seems like if you saw the users behavior and then added this for context it would maybe help to see the WHY they do things. obviously you would have to watch out for false negatives and the bias liked we talked about.
Definitely have to have more users for it to be helpful.
That’s just it. Feedback is helpful as a cherry on top of observational data. By itself, it’s a lot less useful and even potentially distracting/misleading.
Nope (sarcasm).
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Oh cool! I like the concept behind gripeless. One thought I could see people having is that their customers already complain enough or they just get the same complaints that they don't care about all the time?
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So you are trying to make that 4% grow by making it easier?
I think some people would disagree with the last point if what they want to do is different.