Hey, folks!
Anyone ever tried to run an online contest? What's your experience? How did you find participants?
#marketing
Yes. I notice that you said your contest is like a "treasure hunt" so this may be relavent for you.
I'm doing one for Alchemist Camp that's currently in the early stages. The site is a set of programming tutorials (screencasts for the Elixir language), and those screencasts include the actual building of the site I host them on.
In those early videos and in the site itself, I hid a secret easter egg. For months, nobody found it. I started making subtle clues on other pages that lead to the secret page which was the main starting point for the easter egg. I also hinted at the existence of it in my bi-monthly email. It was kind of frustrating that nobody found it.
But then a user did discover the secret! I announced in the next email that "a hero had arrived" and unlocked the first secret and gotten access to more content. Since then, more users have discovered the secret and user engagement metrics have increased. It's too soon to say whether or not this will pay off in a measurable ROI kind of way, but I'm cautiously optimistic. The main thing I've learned so far is that challenges have to be far easier than I'd first imagined.
I'm definitely going to continue with this experiment. It's easier to get results with the popular black-hat and extrinsically-focused types of gamification (e.g. artificial scarcity, random reward schedules, completion badges, etc). But, based on my research, exploration-based gamification tends to lead to more positive long-term results on a number of dimensions and that's what I want since I've got a long-term membership site instead of a one-off transactional relationship with my customers.
Thanks for sharing!
I like your idea about hidden hints.
Reg. gamification. The black-hat term comes from the Octalysis framework, right?
I gave it a look to a few online courses/tutorials on the topic and Octalysis was the one that looked the most concise yet versatile.
Yes, I've studied the Octalysis framework. It's much more comprehensive than the others I've seen and actually encompasses the vast majority of the territory covered by others in the field (and even that of some adjacent books such as Hooked). Hopefully @csallen will interview Yu-kai on the podcast, one day!
The terms black-hat and white-hat are much older than online gamification, though. They're as least as old as the American Old West, where they literally referred to the color of hats worn by sheriffs and gunslingers.
Yes! I've used Tiny Contest.
I like it because it connects to my regular mailing list, and runs the contests automatically.
Thanks for the hint!
I've run a "do this and win this" contest on social media.
All I can say is make sure the "win this" is at least two times greater than the amount of effort required for the "do this".
You can't expect people to create videos or travel somewhere (even a kilometer away) and sign up for something if the incentive is a $5 gift card. It's a tough thing to figure out but once you start the contest, you'll see if the incentive matches the effort based on the number of people who take part.
Also make sure that your "do this" is something your target audience would actually do. Where I live most people are shy to say anything on camera. They'd rather dance or do a dubsmash than actually say anything. Culture is something you need to keep in mind.
Thanks for the insight!
Agree that the reward part is tricky. I once ran a contest where people used my mobile app to visit certain locations and the prize was a ... pin (chances were they wouldn't buy it by themselves as it was rare, however, each cost less than 5$). And people did it...
So abstracting away from the actual cost might do the thing.
Would you mind sharing how you found your audience for your contest?
Nothing special. Just ads on social media inviting people to take part and using the incentive to lure them in. We had a particular target audience in mind and we used social media's ad targeting settings to target precisely them.
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I did and I can tell you why it will fail
I'm curious to know why.
If your contest offers anything of value that anyone can use, watch out it will fail. If your contest has an offering tuned ONLY to your user you have a little bit of a chance. Hackers ruin it. They coded bots to pick up contests and distribute them everywhere on the internet in any country so welfare recipients can sign up. What you get is 10,000 sign-ups and 2 email address of your target user. The hackers do this so that the advertising banner will load on 600 websites as the welfare recipients try to sign up. They find all contests and publish them, as I said. I have witnessed this many times.
What kind of contest?
Like treasure hunt.
Ah I don't really understand, sorry.
Is there an example you can point to?
I think a good example is Pokemon GO.
So essentially the goal is to get people to do an activity where every participant makes progress by completing key actions.
So in the case of Pokemon GO, the key action is collecting pokemons.
And my initial question was regarding strategies of finding people who'd play.
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