Hey all,
just thought I'd share this guide. It popped up on HN a little while ago and I've been going back over it many times thinking about what nails it and what might not.
I think we've all been there and made something beautiful or fun or itch scratching, but Clifford right out of the gate says don't do that. I'm interested to see other's thoughts and experiences regarding the bootstrap process.
Cheers!
I love this post! Here are my thoughts:
He's right that we shouldn't think that extraordinary results are the norm, but I think it's important to analyze and find out just why things worked out so well in those cases. Often there's some really powerful combination of factors pushing in the same direction, and it's helpful to understand those so maybe you can utilize them, too, in the future.
For example, when Jason launched SubmitHub, a lot of people complained that it only worked out because he had an audience from Indie Shuffle, and that they could never do the same. Well, the smarter takeaway would be, "Maybe I could build an audience by writing about something I love, and then launch a product to them later?"
As it turns out, many many people have followed this path. It's easier to go from 0 --> 0.5 --> 1 than straight from 0 --> 1.
So true, I miss coding! 😭
I think people get stuck in the mindset of, "I have to build my product," which is subtly different than, "I have to solve a problem." If you're focused on the latter, then you will naturally start doing things like trying to understand your customers and the nature of the problem itself.
One of the best lines in the article, because everything else flows from this fact!
Nothing's worse than building a product for a customer you don't understand and don't know how to market to. (Finding customers is half of marketing, the other half is getting them interested.) Then you end up in this sunk cost situation where 6 months later you've built this semi-useless product that you have no idea how to market, but you don't want to abandon it because you've spent so much time on it!
Amy Hoy gives similar advice about doing copious amounts of research from the get-go. But I really like his prescribed format for sending these emails and getting the type of feedback you need before launching.
It's interesting, because it almost mirrors what I unintentionally did with Indie Hackers. I sent 120+ emails to people talking about what I was doing, and the replies I got really encouraged me to keep going and also shaped the idea somewhat. I've also interviewed lots of people who got their start by doing hundreds of cold calls/emails like that, too.
Cool point. Marketing is like mass sales.
I really like his advice here! His landing pages for Tamboo are super compelling, and not including screenshots saves you lots of time.
Btw, the Indie Hackers forum used to look like this back in August: http://imgur.com/a/XWVgG 😝
Yep. Tons of my HN traffic comes from mobile, upwards of 30% sometimes. I didn't realize this at first, and the site sucked on mobile. It's still not perfect, but much better than it used to be!
I would probably start by asking those 20 people for their feedback. Twenty people is a lot of quality feedback, especially if you can get them on the phone (or in person) where they'll share much more than they would over email or chat.
I think ignoring the target market is the #1 problem I've had in the past, the #1 problem people I've interviewed have had, and the #1 problem that people asking for feedback on the forum have had.
It's just so easy to get sucked into coding, and designing, and building features, and it's fun, too! But it's such a waste of time at the beginning before you know exactly who you're building it for and what they care about the most.
David Hauser (who grew Grasshopper to $30M/year) had to write SQL queries to look up customer information every time someone called, because they had no dashboard. And my interview process at IH is still mostly manual, because I've been tweaking it this whole time and it would've been a waste of time to try to automate it initially.
For reference, the average project on Indie Hackers took 3 weeks to build. Indie Hackers itself took 3 weeks to build, too. In the future I think I'd limit myself to 2 weeks for product launches, and absolutely no more than a month no matter what. There are great ideas that would take longer than that to build, sure, but I would personally say no to all of them.
Hahaha so harsh, but true.
I'm not so sure I agree. The tech your business relies on is more available, more powerful, and cheaper than ever. Yes, people's expectations are higher, but they're easier to satisfy.
If you suck at design, there are a million cheap resources today where you can get a decent design for your product, your landing pages, your emails, etc. You can use powerful frameworks to build slick single page apps in a jiffy. You can automate just about anything with Zapier. Hell, just a few years ago, people were spending months rigging up their payment systems by hand, but you can have Stripe up and running almost instantly.
The internet is also more ubiquitous than ever, which means you have more customers, which means niches that previously weren't online or were too small to target are now viable. It doesn't even matter how much competition there is, because there are hundreds of markets that aren't winner-take-all. How many productivity tools do people pay for? Form builders? Analytics tools? Analytics for Intercom, analytics for actions, analytics for traffic, analytics for Stripe, analytics for analytics…
Finally, there are more resources available today than ever before. You can see examples on Indie Hackers, buy all sorts of eye-opening books, and read amazing blog posts like this 3-part Epic Guide to Bootstrapping.
You say you disagree with " it’s harder now than ever to build a successful SaaS business" and cite all the tools and frameworks available to us but these don't build businesses, they help build products. Even if you had an amazing product with great tech behind it but you suck at marketing, sales and running a business in general, it won't help you.
There are dozens of options for every service and there's so much more competition for attention on just a few platforms so understanding why yours is the one and being visible are what makes people successful. That's why SaaS businesses are harder than ever.
Very true, products alone won't build your business. But they do make it easier. To reference the Grasshopper story again, David Hauser and his partner needed ~$300k in savings and 3 months of development just to start their business, when all of the same could be built today for pennies in 3-4 days. Just a few years ago, people were basically implementing Stripe from scratch. Startup costs are just lower than ever today.
As for marketing, sales, etc, that stuff has always been hard, and imo it's not any harder today. In fact it's easier. For one, you have waaaay more resources and guides to learn from — 5-10 years ago this stuff was a dark art, and it was hard to learn what was even possible. Secondly, online audiences are much bigger and much more comfortable paying for things today.
The same is true of competition. Sure, there's more competition, but there are also more people online and more channels to reach them… sub-reddits, Slack rooms, HN threads and other forums, Twitter hashtags and searches, SnapChat, Facebook groups, Instagram, Adwords, webinars, events, etc. And, like I mentioned before, there are niches in positive-sum markets. If you target a niche, having competitors selling similar products to other niches (or to a more general audience) is actually advantageous.
I think we'll definitely see a higher % of people creating profitable internet businesses in 2017 than in earlier years.
Wow such a great post!
Thank you very much for sharing it.
IH is giving us the opportunity to see other people living out of their products/services income, and that's awesome. But this post is giving us the opportunity to smell the time you must invest before earning a dime.
I'm also thinking about writing a diary explaining how hard is starting from 0 and how much effort you must do. I will share it here in case I start doing it.
I totally agree that sometimes IH posts give you the feel that everything is seamless and easy, but the real truth is you need to invest a ton of time and effort, and it's also great getting to know this side of the business.
I think one of the reasons IH is gaining in popularity is because of the sense of positive feeling it brings by success story interviews.
But as a reader, to balance off my perspective, its important to also read stories such as those listed on autopsy.io
I totally agree with you, I also like the positive feeling it brings.
I didn't know autopsy. Thank you for sharing.
The original weblink expired. Here is the article on archive.org - https://web.archive.org/web/20180829113158/https://blog.gettamboo.com/the-epic-guide-to-bootstrapping-a-saas-startup-from-scratch-by-yourself-part-1-4d834e1df8c1