Start. And learn from doing is always the key. @StormDev
It doesn't matter whether you're making software, as long as you're solving a problem. I think it's a great product. I started a little project a few months back, non-tech, red ocean and nothing fancy. Learned a lot :)
Some Ludum Dare games made in 48h end up real titles and very profitable.
It's not exactly the same because a lot of work is done to make the game market ready.
Start. And learn from doing is always the key. @StormDev
It doesn't matter whether you're making software, as long as you're solving a problem. I think it's a great product. I started a little project a few months back, non-tech, red ocean and nothing fancy. Learned a lot :)
Thanks for the encouragnment
Some Ludum Dare games made in 48h end up real titles and very profitable.
It's not exactly the same because a lot of work is done to make the game market ready.
Very cool article!
What about Budget Meal Planner?
https://www.indiehackers.com/product/budget-meal-planner
I like how the first Iteration was just a post on reddit and a mailinglist signup. Good example.