I feel like launching something the first time can be hard. But it shouldn't be. So I wrote some of my thoughts on the matter.
Well getting the ball rolling isn't all too easy! I created multiple "firsts", yet here I am, still invisible to most people. It's not only about creating great products, it feels more like being about stars randomly aligning. Improving a product only goes so far if there is no audience for it.
Couldn't agree more. Consistency is the key.
I totally agree that we should just do it and not think too much about it. I have been helping starting indie makers for one year now and recently I have released a step by step guide that takes starting bootstrappers through a series of tasks that will help them find their first paying users.
This is great! Actually this speaks to a big goal of mine with my blog. I want to turn these "ephemeral" ideas and tips for indie hackers into more concrete steps and share them as blog posts.
Like everyone knows to talk to customers, theres articles on how to talk to customers, but it's hard to find articles that are specific actionable "worksheets" that you can follow. Ex. "Email your 10 most-active customers with an email like this... <>, then do this, then do this". I like your step by step guide for following that same process, I might have to give it a download :).
Yeah, I think people really underestimate how much time they'll need until they get their FIRST dollar/ paid user /etc.
I mean, just go to the IH products category and take a look at the $0 products. Now take a look at the products that made several dollars. Look through the founder posts. You'll be amazed at how much iteration was done until they reached that figure.
I don't think it's a bad thing that here on IH we celebrate the first $1/$10 in revenue. It may not sound much if you look at it as an isolated case, but in the grand scheme of things it is a pretty big deal.
Exactly. That $0 to $1 gap is actually huge. I'd argue it's almost logarithmic (or exponential?) where it's just as hard to go from $0 to $1 as it is to go from $1 to $1000.
Whether you're a designer getting ready to launch a personal website for the first time, or a marketing manager carrying out a campaign for the first time, things will feel hard at first. But with a little research and planning, you can make it work.
Then, with some well-placed grit and determination, you'll find yourself embarking on what might just turn into an exciting new adventure. Good luck with your adventure!
Usually its hard because we expect too much :D
Being first is overrated. It creates no value whatsoever to the customers
Nice piece, short but meaningful.
Ah, I see a fellow music lover here on Indie Hackers. I'm really into unreleased music because for some reason, lots of artists don't put out their best songs. I think it has something to do with their labels deciding what to release, and labels are rarely the best judgers of quality.
The comparison to SaaS I'd make here is Product Managers. They are suppose to decide which features make it into the product, and take multiple bets, but I've lost my faith in them to perform in this capacity because they've got way too many inputs to sift through and it's realistically difficult for them to make the right choice when they're overwhelmed with data.
Nice this is great. Momentum is so crucial It's been said that it takes an average of 66 days for a new behavior to become automatic.
Commit yourself to consistency. It doesn't have to be long or in depth. Develop the practice and the quality will grow too.
Any tips for this? I've tried a lot, but what worked best for me was having a huge calendar on my wall where I'd put an X every day if I did the task. After ~2 weeks I'd have a streak and really really didn't want to break it.
I've stopped that recently though so I'm trying to build up that habit again.