Ajay Patel found a gap at his full-time job and built for it. It started with a simple theme on Envato's ThemeForest, but grew into a whole suite of SaaS products. Today, that suite — Clevision — is bringing in $65k/mo.
Here's Ajay on how he did it. 👇
I am Ajay Patel. I have worked in the tech industry for over 15 years, establishing myself as an entrepreneur, programmer, and innovator.
As the cofounder of Clevision, I’ve built products such as ThemeSelection, PixInvent, FlyonUI, and ShadcnStudio. Another product, Framespark, is in progress.
I focus on creating advanced AI tools, SaaS applications, and UI component libraries that enable developers and businesses to accelerate innovation and transform ideas into reality with speed and efficiency.
Clevision came to life in 2018 when my co-founder, Vrushank, and I spotted a market gap while working at a software company. Almost every app or platform needed admin panels, yet few solid solutions simplified their creation. Building those UIs from scratch was repetitive, time-consuming, and slowed development on nearly every project.
We saw an opportunity: Why not build a ready-to-use admin panel ourselves? That idea became Clevision, aiming to simplify development and help teams ship faster.
Starting with admin panels, we eventually grew into a broader ecosystem of Clevision products.
At its core, our motivation has always remained the same — solving real problems developers face, reducing repetitive work, and building tools that make development faster and more enjoyable.
We started by launching our first product on Envato’s ThemeForest, which helped us validate the idea early. Even today, that channel continues to perform strongly, generating around $15–20k per month. Early traction gave us confidence that we had solved a real problem and funded further product development.
Launching ThemeSelection was a major milestone; it moved us beyond marketplaces and allowed us to build direct customer relationships. Our own platform gave us the freedom to improve support, experiment with pricing, and grow more sustainably.
Over time, those learnings shaped how we built and expanded new products. FlyonUI came from demand for better Tailwind UI tooling, Shadcn Studio emerged from simplifying shadcn/ui workflows, and Framespark is the next evolution we’re currently building.

Our tech stack varies by product, as each platform addresses different developer needs:
ThemeSelection / Pixinvent:
Bootstrap
WordPress
Easy Digital Downloads
PHP
MySQL
Shadcn Studio Frontend (Core) Stack
React
Next.js (our primary ecosystem)
Tailwind CSS (shadcn/ui components use)
shadcn/ui
Supabase
FlyonUI Tech Stack
Tailwind CSS (primary base framework)
Semantic class system (built upon Tailwind)
React
Next.js (our primary ecosystem)
Supabase
Underlying Stack (Important)
DaisyUI (adds semantic component classes on Tailwind)
Preline JS (headless JavaScript plugins for interactivity)
Framespark (in progress):
Framer — focuses on modern website building and creative development workflows.
Overall, we adopt technologies we believe in and often build products around the tools we use ourselves.
We use a freemium model, a core pillar of growth. We offer a meaningful free version across our products, allowing customers to evaluate quality before paying. This builds trust; while not every free user converts immediately, many return when ready and eventually become paid customers.
Above all, we have grown by relentlessly focusing on product quality, regular updates, and reliable support. We have never compromised on quality, and this long-term trust drives much of our growth.
Below are some open-source resources that helped us grow our business.
ThemeSelection - Free Admin Templates, Free UI Kits
FlyonUI - Free Tailwind Components, Free Tailwind Blocks & Free Tailwind Templates
Shadcn Studio - Free Shadcn Components, Shadcn Blocks, Shadcn Theme Generator & Shadcn Templates
We no longer depend solely on SEO and blogs. We have driven our growth through a mix of best UI/UX design, flexible product licensing, top-quality products, SEO, omnichannel strategies, and community-led distribution.
We offer flexible license options for each of our products to fit different customer needs, and this flexibility has improved conversions.
While SEO was a major growth channel, we later focused more on developer- and designer-specific omnichannels. These channels not only bring traffic but also convert potential customers.
We are active on these platforms:
Twitter: Shadcn Studio, Ajay Patel, Anand Patel, FlyonUI
Reddit and LinkedIn to build trust, grow brand awareness, and attract users.
Additionally, we share content on YouTube, driving considerable traffic. Overall, we achieve growth by consistently combining product, content, and distribution.
If I had to start over, I’d invest earlier in distribution and audience-building: content, SEO, community, and partnerships. We focused heavily on product initially, but growth often comes from distribution as much as the product itself. I’d also move faster to build direct customer relationships instead of relying so much on marketplaces early on.
A major early challenge was building and growing outside marketplaces. Selling on Envato validated our product, but moving to our own platform required us to learn customer acquisition, support, pricing, and distribution from scratch. Building ThemeSelection forced us to think beyond product development and truly understand business.
Another challenge has been staying focused while expanding across multiple products. As we built FlyonUI, Shadcn Studio, and now Framespark, prioritization became critical: deciding what to build, what not to build, and how to allocate time and resources effectively.
Like many bootstrapped businesses, hiring and scaling the right team has been a learning curve. Finding people who align with both product quality and long-term vision took time.
My advice is: build in public, validate fast, and focus on your USP early.
Build in public: Share what you’re working on, your progress, and even your struggles. It helps you attract early users, get feedback, build trust, and sometimes even find your first customers before the product is fully ready. Shadcn Studio is the perfect example of it.
Validate fast, perfection later: Don’t spend months polishing something without knowing if people want it. Get a simple version in front of users quickly, collect feedback, and iterate based on real demand. Early momentum matters more than perfection. While working on admin templates, we made this mistake and learned why it isn't an ideal choice for businesses.
Start with an MVP and define your USP: Build the smallest version that solves one clear problem, and be very clear about what makes your product different. Your unique value doesn’t have to be complex, but it should give people a reason to choose you over alternatives.
In the beginning, the speed of learning is more important than the speed of building. Talk to users, improve constantly, and let feedback shape the product.
Our goal is to build a SaaS business that provides both impact and freedom. We want to create products that continue to solve real problems while giving us the flexibility to work on what we enjoy.
Over time, we aim to grow sustainably, stay independent, and build a business that supports both innovation and a balanced lifestyle.
You can find more on my social profiles on X and LinkedIn. And check out Clevision.
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Really like this approach. The best products often come from solving problems you've experienced firsthand, and that's exactly what Clevision did. Instead of chasing trends, you identified a repetitive pain point that developers faced every day and built a solution around it. The growth from a simple admin panel to an ecosystem of products shows how powerful it is to focus on making developers' lives easier.
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I had to send out my review also. They are indeed recommendable.
But the thing is how to reach our target audience as most people don't even answer question about the product for validation.
Reading Ajay Patel's journey was genuinely inspiring. What started as a simple solution to a common developer problem grew into a thriving SaaS business generating impressive revenue. I especially liked how the team focused on solving real customer pain points rather than chasing trends. Their commitment to quality, continuous improvement, and community building clearly played a huge role in their success. Clevision is a great example of how consistency, customer focus, and smart execution can turn a small idea into something remarkable.
congratulations!
The advice about moving away from marketplace dependency really resonates with me. I've been selling on ThemeForest for a while and the 30% cut plus lack of customer data is tough. Your point about investing in distribution earlier is spot on. Did you face any challenges when you started building ThemeSelection and had to learn customer acquisition from scratch, or did the marketplace sales give you enough runway to experiment?
7 years building quietly and now $65k/mo. respect.
the ThemeForest thing is actually wild to me, most people would've ditched a marketplace the second they had their own platform but you kept milking it and it's still printing $15-20k. smart.
also the open source to paid pipeline you built is lowkey genius. give devs the free stuff, they trust you, then they buy. been trying to explain this model to people for years and nobody listens until they see numbers like yours.
how does the funnel actually look from FlyonUI to paid?
your experience is your biggest asset.. this is amazing to watch how being in the market made you well versed with your idea and what you wanted to pursue
nice
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Congrats on building that $65k/mo ecosystem! Really impressive journey from a simple theme.
What was the hardest part when you were scaling from the initial theme to the full ecosystem?
The insight about moving from marketplace dependence to your own platform is gold. I've seen too many developers stay comfortable on ThemeForest or similar platforms and never build that direct customer relationship. The 30% cut seems easier to stomach than building your own infrastructure, but you lose so much control over pricing, customer data, and long term value. Really curious how you handled the transition period when you were still getting steady income from ThemeForest while building out ThemeSelection.
What’s interesting here is not the jump from theme → ecosystem, but the hidden shift in distribution leverage vs product leverage.
Most founders underestimate how much of that $65k/mo comes from compounding distribution channels rather than the original “theme idea” itself.
The real question I kept thinking while reading is at what point did the product stop being the growth driver and start becoming the infrastructure for growth?
That transition is usually where most builders either scale properly or get stuck optimizing the wrong layer.
The part about moving from marketplaces to your own platform really resonates. I had a similar experience with ThemeForest years back where the validation was great but you never really own the customer relationship. What surprised me most was how much work went into building the entire business infrastructure once you move off a marketplace. Did you find the $15-20k monthly from Envato was enough runway to invest in building ThemeSelection, or did you bootstrap it alongside?
This is really inspiring. I'm building dailyaitools, a verified AI tools directory, 6 months in, bootstrapped from Pakistan. Still at the early traffic stage, but the theme-to-ecosystem model is something I'm thinking about too. Did Ajay start monetizing the theme first before expanding, or did he build the ecosystem vision from day one?
What stood out to me the most here wasn’t just the revenue growth, but the evolution in distribution thinking. A lot of developers believe great products automatically win, yet this story shows that marketplaces only validate demand — they rarely build long-term leverage. The real turning point was moving from “selling templates” to building an ecosystem with direct customer relationships, community trust, and repeat distribution channels.
Another thing I found valuable was the emphasis on solving repetitive pain points developers already experience themselves. Almost every successful dev-tool company starts there: identifying friction they personally feel daily, then reducing that friction at scale. That’s exactly why products like these resonate so strongly with technical audiences.
The advice about “speed of learning being more important than speed of building” is probably the most important lesson in the entire post. Many founders overinvest in polishing before validating. In reality, feedback loops, audience-building, and iteration create momentum much faster than perfection ever will.
Also, building in public is massively underrated. It doesn’t just market the product — it compounds trust, creates distribution, attracts early adopters, and turns the founder journey itself into content. That becomes a competitive advantage most people underestimate.
The "I'd invest earlier in distribution and audience-building" line is the one that really sticks as someone pre-launch right now (Voice AI starter kit, planning to use Gumroad). Hit that wall hard tonight: posted validation questions in r/SideProject on two different accounts, auto-filter killed both in under a minute. Zero distribution equals zero credibility, the platform doesn't care how genuine the question is.
Tactical question on the Envato to ThemeSelection transition: was there a specific moment where your own platform traffic or revenue passed Envato's, or did you run both in parallel for years? Trying to figure out if the marketplace play is worth it as a v1 when you already know you'll want to migrate eventually.
Interesting how the product evolved from a simple tool into an ecosystem that shift usually changes everything in terms of user behavior, not just revenue.
I’m curious what you noticed first: was it the change in user intent, or the way people started using it beyond the original scope?
Ajay's journey from a single ThemeForest theme to
a $65k/mo ecosystem is a masterclass in building
one product at a time and letting each one fund
the next.
The insight about validating on a marketplace
first before building your own platform is
something I'm applying right now — I just launched
AgentFlow Pro, a Real Estate CRM with legal docs,
AI, and global maps built in. Started with a
landing page, got payments live via Razorpay,
now focused on distribution.
The ecosystem approach is the long game I want
to build toward. Thanks for sharing the full
journey including the hard parts — this is
exactly the kind of story that keeps indie
hackers going. 🙌
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Really inspiring story! The part about using ThemeForest to validate demand before building the full ecosystem is such a smart approach. Love how each product naturally evolved from solving adjacent developer problems instead of forcing random ideas. The "speed of learning > speed of building" advice is gold. Thanks for sharing!
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That’s an impressive body of work especially the consistency over a decade writing on Indie Hackers while also building and shipping multiple products.
What stands out most is how all your projects seem connected around one theme: capturing real founder/customer insight at scale (interviews, feedback, newsletters, SaaS tracking). That kind of “feedback loop ecosystem” is usually where the most interesting long-term products come from.
Curious what you’re focusing on next, because it feels like you’re sitting on a pretty strong distribution + product insight stack at this point.
We are looking for someone who can lend our holding company 300,000 US dollars.
We are looking for an investor who can lend our holding company 300,000 US dollars.
We are looking for an investor who can invest 300,000 US dollars in our holding company.
With the 300,000 US dollars you lend us, we will open a game programming and e-commerce company.
We will use the 300,000 US dollars you invest in our holding company to establish a game programming company and an e-commerce company.
With the 300,000 US dollars budget you will provide to our holding company, we will open a game programming and e-commerce company.
Why would we establish a company in these two business sectors?
The game company we will establish will produce our own game projects and generate significant revenue by publishing our games for a fee on major gaming platforms such as the Play Store, Apple Store, Microsoft Store, and Steam.
We will release the game projects we produce as paid downloads on digital stores, generating significant revenue by charging a fee for each download.
The e-commerce company we will establish will promote our game projects and increase the download rate of our game.
The e-commerce company we will establish will advertise our game projects, helping to introduce our game to a wider audience, and in this way, the download rate of our game will increase rapidly.
In short, our game company will produce game projects and publish these games on digital stores. Our e-commerce company will promote these game projects, increasing download rates and thus generating significant revenue.
By working in coordination between our game company and our e-commerce company, we will create great games and the download rates of the games we make will increase rapidly.
Today, the gaming industry is a large, innovative sector that generates significant returns, so by focusing on the gaming industry, we will achieve substantial income.
Because we have a strong infrastructure and advertising network, and an expert team, we will be able to grow the company rapidly by focusing on the gaming sector.
Since we have the infrastructure ready in the gaming industry, we will be making big money in a short time.
Because the gaming industry is a highly in-demand sector, and because we have a strong infrastructure and foundation, entering this sector will allow us to generate significant revenue.
How will we advertise the game projects we will produce?
We will increase the number of downloads for our game using 5 different advertising tactics.
Thanks to the 5 different advertising tactics we will use, our game will be downloaded by an average of 10,000,000 people in just 2 months.
Thanks to our strong advertising strategy, we will increase our game's download rate in a short time.
1. Advertising strategy: By continuously promoting our game on global social media platforms like Facebook, Instagram, YouTube, X, Telegram, LinkedIn, and TikTok, we will attract a large audience to our game.
2. Advertising strategy: We have 170 unique social media applications for each country. By using these applications, we will promote our game to many countries and increase its international popularity.
3. Advertising Strategy: Our game will feature a referral system that will benefit both existing and new users. The system will work as follows: each registered user will receive a unique referral code, which they can share with others to bring in new customers. When a new user registers, they will enter this referral code in the designated field. The system will automatically recognize the code, and the user who shared the code will receive 2 US dollars for each new customer they bring in. Additionally, the new user who registers using the referral code will receive a 20% discount on the game purchase. This will motivate existing users to recommend the game to more people by earning income from their referrals, and will make new users more willing to join thanks to the discount. This will create a rapid and natural spread among users, allowing our game to reach a wider audience and grow quickly.
4. Advertising strategy: By using advertising platforms like YouTube Ads, Google Ads, Facebook Ads, and Instagram Ads, we will have our game's promotional video viewed by millions, which will increase the number of downloads.
5. Advertising strategy: We will place advertisements for our game on blogs and news websites.
Thanks to our strong advertising network and strategy, our game will receive 10,000,000 downloads in just 2 months.
By releasing our game on multiple app stores instead of just one, the download rate will increase even more.
We will release our game on major digital stores such as the Play Store, Microsoft Store, App Store, and Steam.
By implementing these 5 advertising tactics, we will increase our game's download rate in a short time.
We aim for our game to have an average of 10,000,000 downloads within 2 months.
How will we generate revenue from the game project we will produce?
1. Our game will cost 7 US dollars. Since it will be a paid game, we will earn money for each download.
2. The game will feature a purchase system. Some characters, weapons, and vehicles in the game will be offered for a fee. Users can purchase this content for a certain price to strengthen their characters and improve their performance and progress in the game more quickly and effectively.
Thanks to the in-game purchase feature, we will generate significant revenue.
3. By sharing our game on multiple digital stores instead of just one, we will further increase our revenue.
4. We will add short ads to our game using Google AdMob and generate revenue from these ads.
5. When our game's download numbers increase, we will advertise the products of companies for a fee.
Today, the gaming market is a highly demanded sector, and by entering this market, we will generate significant revenue in a short time.
With our expert game programming and e-commerce team, we will create great games, attract large audiences to our games, and generate significant profits.
Thanks to our strong advertising network and advertising tactics, our game will receive an average of 10,000,000 downloads in just 2 months.
Since we will be releasing our game on many digital stores, our game will definitely get a total of 10,000,000 downloads.
We will have earned a total average of 70,000,000 US dollars from our game.
Since the download price of our game will be 7 US dollars, we will earn 70,000,000 US dollars just from the number of downloads.
Even companies that make simple games are earning billions of dollars these days.
The gaming industry is a very profitable sector.
By investing in our holding company, you too will earn significant returns and increase your wealth.
How much revenue will you generate by investing in our game project?
If you lend our holding company 300,000 US dollars, I will return your money as 950,000 US dollars on February 26, 2027.
If you invest 300,000 US dollars in our holding company, we will return your money as 950,000 US dollars on February 26, 2027.
I will invest the 300,000 US dollars you lent to our holding company in the gaming sector, increase its value, and return it to you as 950,000 US dollars on February 26, 2027.
I will repay the 300,000 US dollars you lent to our holding company as a loan to you as 950,000 US dollars on February 26, 2027.
You will receive your money back as 950,000 US dollars on February 26, 2027.
By investing in our holding company, you will have increased your money within a few months.
How to contact us:
To learn how you can lend our holding company 300,000 US dollars, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can invest 300,000 US dollars in our holding company, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can increase your money by investing 300,000 US dollars in our game project, send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
For detailed information, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can lend our holding company 300,000 US dollars and to get more detailed information about our game project, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
My Telegram username:
@adenholding
Signal contact number:
+447842572711
Signal username:
adenholding.88
Looks great
Ajay's story is a great example of what creates durable value: he spotted a real gap, built something people needed, then expanded into adjacent products with the same customer base. The businesses that sell well are almost always the ones where the founder applied this kind of rigor from day one — clean unit economics, documented processes, defensible retention. That compounding effect on customer lifetime value is what separates a lifestyle business from a highly acquirable one.
The part that hit home: using ThemeForest to validate real demand before building out the whole suite. That "prove people will pay on a marketplace first" move is exactly the discipline I'm trying to learn — most of us build the big thing first and just hope. Question: when you expanded from one theme into an ecosystem, how did you pick which adjacent product to build next — customer requests, or your own itch? I'm running a small multi-tool studio and sequencing the next build is the part I keep second-guessing.
Hey Ajay,
You’ve proved that distribution and content ecosystems matter. ConsensusPress is a WordPress publishing tool that uses five LLMs to validate product-led content before publishing. I’d value your view on whether this solves a real content-quality problem for WordPress product founders.”
I really liked this post. it sounds like my story, just with higher numbers and a bit of an early move outside of the Envato marketplace.
I've been selling items on Envato since 2014 as an independent dev, and over the past two years, I've seen a decline in sales (like many other developers, since Envato started promoting Elements), so I recently started a new project as a WordPress plugin with a Freemium model and just launched my online store.
"Initially, we focused heavily on the product, but growth often comes from distribution as much as the product itself." --- I liked that statement; right now, I'm exactly in this situation; it's time to invest more time in distribution than in programming.
"That's marketing, baby" :)
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The ThemeForest start is something most modern founders sleep on because marketplaces look uncool next to building from scratch. But a marketplace gives you distribution from day one in exchange for a take rate, which beats burning 12 months waiting for SEO to kick in. The smart move here is using the marketplace as the entry point, then graduating customers into the Clevision ecosystem where the take rate is yours. Most founders try to go direct from day one and end up with a great product nobody finds. Question worth asking: at what ARR did Envato stop being a worthwhile customer acquisition channel, and how did you offset it?
Nice inspiring journey and path to follow for new techies.
Wow I love this story. Turning one simple admin template into a full $65k per month ecosystem is really inspiring..
Strong example of turning a simple product into a scalable SaaS ecosystem through distribution, freemium, and consistent iteration.
Really inspiring journey — especially the part about evolving from a single admin template idea into an entire ecosystem of developer tools.
The emphasis on solving real developer pain points, building in public, and focusing on distribution early is something a lot of founders underestimate. Also love the long-term mindset around sustainability, independence, and product quality over shortcuts. Excited to see what Framespark becomes .
Really enjoyed reading this. What I liked most was how you guys focused on solving an actual problem developers deal with daily instead of building something just for hype.
The part about moving beyond Envato and creating your own ecosystem was honestly inspiring. A lot of people underestimate how hard distribution, support, and customer trust actually are compared to just building the product.
Also totally agree with your point on validating fast. So many founders get stuck trying to make things perfect before even knowing if people want it. Your journey with Clevision, FlyonUI, and Shadcn Studio shows how consistency and listening to users really pays off over time.
Excited to see where Framespark goes next
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We will use the 300,000 US dollars you invest in our holding company to establish a game programming company and an e-commerce company. With the 300,000 US dollars budget you will provide to our holding company, we will open a game programming and e-commerce company.
very good job
We are looking for someone who can lend our holding company 300,000 US dollars.
We are looking for an investor who can lend our holding company 300,000 US dollars.
We are looking for an investor who can invest 300,000 US dollars in our holding company.
With the 300,000 US dollars you lend us, we will open a game programming and e-commerce company.
We will use the 300,000 US dollars you invest in our holding company to establish a game programming company and an e-commerce company.
With the 300,000 US dollars budget you will provide to our holding company, we will open a game programming and e-commerce company.
Why would we establish a company in these two business sectors?
The game company we will establish will produce our own game projects and generate significant revenue by publishing our games for a fee on major gaming platforms such as the Play Store, Apple Store, Microsoft Store, and Steam.
We will release the game projects we produce as paid downloads on digital stores, generating significant revenue by charging a fee for each download.
The e-commerce company we will establish will promote our game projects and increase the download rate of our game.
The e-commerce company we will establish will advertise our game projects, helping to introduce our game to a wider audience, and in this way, the download rate of our game will increase rapidly.
In short, our game company will produce game projects and publish these games on digital stores. Our e-commerce company will promote these game projects, increasing download rates and thus generating significant revenue.
By working in coordination between our game company and our e-commerce company, we will create great games and the download rates of the games we make will increase rapidly.
Today, the gaming industry is a large, innovative sector that generates significant returns, so by focusing on the gaming industry, we will achieve substantial income.
Because we have a strong infrastructure and advertising network, and an expert team, we will be able to grow the company rapidly by focusing on the gaming sector.
Since we have the infrastructure ready in the gaming industry, we will be making big money in a short time.
Because the gaming industry is a highly in-demand sector, and because we have a strong infrastructure and foundation, entering this sector will allow us to generate significant revenue.
How will we advertise the game projects we will produce?
We will increase the number of downloads for our game using 5 different advertising tactics.
Thanks to the 5 different advertising tactics we will use, our game will be downloaded by an average of 10,000,000 people in just 2 months.
Thanks to our strong advertising strategy, we will increase our game's download rate in a short time.
1. Advertising strategy: By continuously promoting our game on global social media platforms like Facebook, Instagram, YouTube, X, Telegram, LinkedIn, and TikTok, we will attract a large audience to our game.
2. Advertising strategy: We have 170 unique social media applications for each country. By using these applications, we will promote our game to many countries and increase its international popularity.
3. Advertising Strategy: Our game will feature a referral system that will benefit both existing and new users. The system will work as follows: each registered user will receive a unique referral code, which they can share with others to bring in new customers. When a new user registers, they will enter this referral code in the designated field. The system will automatically recognize the code, and the user who shared the code will receive 2 US dollars for each new customer they bring in. Additionally, the new user who registers using the referral code will receive a 20% discount on the game purchase. This will motivate existing users to recommend the game to more people by earning income from their referrals, and will make new users more willing to join thanks to the discount. This will create a rapid and natural spread among users, allowing our game to reach a wider audience and grow quickly.
4. Advertising strategy: By using advertising platforms like YouTube Ads, Google Ads, Facebook Ads, and Instagram Ads, we will have our game's promotional video viewed by millions, which will increase the number of downloads.
5. Advertising strategy: We will place advertisements for our game on blogs and news websites.
Thanks to our strong advertising network and strategy, our game will receive 10,000,000 downloads in just 2 months.
By releasing our game on multiple app stores instead of just one, the download rate will increase even more.
We will release our game on major digital stores such as the Play Store, Microsoft Store, App Store, and Steam.
By implementing these 5 advertising tactics, we will increase our game's download rate in a short time.
We aim for our game to have an average of 10,000,000 downloads within 2 months.
How will we generate revenue from the game project we will produce?
1. Our game will cost 7 US dollars. Since it will be a paid game, we will earn money for each download.
2. The game will feature a purchase system. Some characters, weapons, and vehicles in the game will be offered for a fee. Users can purchase this content for a certain price to strengthen their characters and improve their performance and progress in the game more quickly and effectively.
Thanks to the in-game purchase feature, we will generate significant revenue.
3. By sharing our game on multiple digital stores instead of just one, we will further increase our revenue.
4. We will add short ads to our game using Google AdMob and generate revenue from these ads.
5. When our game's download numbers increase, we will advertise the products of companies for a fee.
Today, the gaming market is a highly demanded sector, and by entering this market, we will generate significant revenue in a short time.
With our expert game programming and e-commerce team, we will create great games, attract large audiences to our games, and generate significant profits.
Thanks to our strong advertising network and advertising tactics, our game will receive an average of 10,000,000 downloads in just 2 months.
Since we will be releasing our game on many digital stores, our game will definitely get a total of 10,000,000 downloads.
We will have earned a total average of 70,000,000 US dollars from our game.
Since the download price of our game will be 7 US dollars, we will earn 70,000,000 US dollars just from the number of downloads.
Even companies that make simple games are earning billions of dollars these days.
The gaming industry is a very profitable sector.
By investing in our holding company, you too will earn significant returns and increase your wealth.
How much revenue will you generate by investing in our game project?
If you lend our holding company 300,000 US dollars, I will return your money as 950,000 US dollars on February 26, 2027.
If you invest 300,000 US dollars in our holding company, we will return your money as 950,000 US dollars on February 26, 2027.
I will invest the 300,000 US dollars you lent to our holding company in the gaming sector, increase its value, and return it to you as 950,000 US dollars on February 26, 2027.
I will repay the 300,000 US dollars you lent to our holding company as a loan to you as 950,000 US dollars on February 26, 2027.
You will receive your money back as 950,000 US dollars on February 26, 2027.
By investing in our holding company, you will have increased your money within a few months.
How to contact us:
To learn how you can lend our holding company 300,000 US dollars, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can invest 300,000 US dollars in our holding company, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can increase your money by investing 300,000 US dollars in our game project, send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
For detailed information, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can lend our holding company 300,000 US dollars and to get more detailed information about our game project, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
My WhatsApp contact number:
+212 619-202847
My Telegram username:
@adenholding
Signal contact number:
+447842572711
Signal username:
adenholding.88
Love this story. The part about expanding from a simple product into a full ecosystem is really inspiring. It shows how consistency and understanding your audience can compound over time.
Really inspiring journey. I like how they focused on solving a real problem first and then expanded into multiple products step by step. Building distribution alongside the product is honestly one of the biggest lessons here.
From simple theme to $65k/mo ecosystem” is really inspiring 🔥 It shows how consistency, smart strategy, and solving real user problems can turn a small idea into a massive business. Stories like this motivate new creators and tech entrepreneurs to keep building 🚀
built PM tools first, then tried to figure out distribution. Ajay flipped that - ThemeForest traffic before direct SaaS. i'd do it in that order if i were starting over.
built PM tools first, then tried to figure out distribution. Ajay flipped that - ThemeForest traffic before direct SaaS. i'd do it in that order if i were starting over.
The Envato-as-launchpad framing is underrated. Most people treat marketplaces as the destination and never build the direct relationship layer on top. You used it to validate, fund, and then graduate, that sequencing is what most solo builders miss.
The part about moving beyond marketplaces and learning distribution, pricing, and customer acquisition from scratch is probably the most underrated transition in product building.
A lot of builders think product quality alone is enough, but distribution becomes its own skill set once you leave platforms like Envato.
Also interesting how multiple products emerged naturally from solving adjacent developer workflow problems instead of forcing random ideas. That ecosystem approach feels very durable long term.
Really valuable insights here, especially the point about “speed of learning > speed of building.”
congratulations!
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love the post huge inspiration. Hyped to see what Framespark will grow to.
Well done ,big project and the stack is powerfull
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thats fire
The ecosystem approach is the strongest part for me. Instead of building random products, each new product seems connected to the same developer audience.
How do you decide when an idea fits the ecosystem and when it is a distraction?
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The "Envato as launchpad, not a crutch" framing is the most underrated takeaway in here. A lot of solo devs (myself included) confuse early traction in a marketplace with "we have a business" — when really what we have is borrowed distribution that can be revoked overnight.
The line that hit hardest: "if I had to start over, I'd invest earlier in distribution and audience-building." It's almost the opposite of the default founder instinct — build the perfect thing first, then "do marketing" later.
One question for Ajay: when you decided to expand from ThemeSelection into FlyonUI / ShadcnStudio, was that a "we have spare capacity, let's explore" move, or was it driven by signals in the existing customer base (people asking for it, or churning to alternatives)? Lots of us are sitting on the second-product temptation right now, and the rule of thumb isn't obvious from outside.
Interesting journey. I liked the point about starting simple and understanding the real user problem over time.
While building Vitmora, I’m realizing expense tracking is less about finance itself and more about reducing friction and making people stay consistent. Most users quit when logging starts feeling like work after a few days.
Really impressive journey. What stood out most to me was how you validated demand early instead of overbuilding first.
Starting with ThemeForest to gain traction and fund future growth was a smart move, and it’s interesting to see how each product evolved naturally from real user demand and workflow problems.
Also loved the focus on building direct customer relationships through your own platform instead of relying only on marketplaces.
Excited to see where Framespark goes next 🚀
The interesting part isn’t just the $65k/mo it’s how each product feeds the next one. Ecosystem thinking creates a much stronger moat than a single SaaS product.
The ecosystem approach here is spot on - stacking complementary products gives you distribution leverage that single-product founders rarely get. Really solid execution on the licensing model too.
The ecosystem approach here is spot on - stacking complementary products gives you distribution leverage that single-product fouThe ecosystem approach here is spot on - stacking complementary products gives you distribution leverage that single-product founders rarely get. Really solid execution on the licensing model too.nders rarely get. Really solid execution on the licensing model too.
Incredible example of starting with one niche product and turning it into a full ecosystem. The biggest takeaway: product quality and consistent distribution compound over time. Launching on ThemeForest validated demand, but building direct customer relationships is what unlocked real scale. Very inspiring journey from a simple admin template to $65k/month.
Love stories like this. Starting from a small theme and slowly building an ecosystem around it feels way more sustainable than chasing random startup ideas. Also a good reminder that distribution + consistency beats trying to build something “revolutionary” from day one.
The ecosystem approach here is smart - each product feeds the next and the licensing/distribution complexity actually becomes a moat (hard to copy when you have multi-channel presence across Envato, direct subscriptions, and multiple products with overlapping customer bases).
One thing I'm curious about: at 5k/mo across multiple products with a co-founder and marketplace deals - how do you handle the licensing layer? Multiple products with different license tiers (extended, regular, SaaS), plus Envato terms layered on top, plus co-founder IP agreements, can get surprisingly tangled as you scale. Did you standardize early or has it been deal-by-deal?
I'm running research on how multi-product founders handle the legal/licensing infrastructure at scale. Would love 20 minutes with Ajay or Vrushank if you're open - pure research, no pitch. Happy to share what I learn across the ecosystem builder community.
"If I had to start over, I'd invest earlier in distribution and audience-building" — this line does more work than the whole revenue number.
Building at NEXUS as a solo founder, the hardest discipline is resisting the urge to keep refining the product when what's actually blocking growth is distribution. Ajay learned it at scale. Most of us learn it the hard way at zero.
The freemium → trust → conversion loop you described is clean. What I find interesting is that Envato ($15–20k/mo still) didn't cannibalize ThemeSelection — it funded it. Most builders treat marketplaces as a crutch. You treated it as a launchpad with a clear exit timeline.
One question: at what MRR did you feel confident enough to stop relying on Envato as primary revenue? That transition point is where a lot of bootstrapped businesses stall.
Love seeing founders turn one solved pain point into an entire ecosystem. The consistency across products and long-term focus on developers really stands out.
Building AI therapy notes tool roast my idea
I'm building TherapyNoteAI — an AI
tool that generates SOAP/DAP therapy
notes from session summaries.
Target: Solo therapists in USA
Price: $19/month
Competition: Mentalyc ($79),
AutoNotes ($25)
My angle: Cheaper + simpler
Questions:
* Is $19/month too low?
* How do I reach therapists online?
* Any red flags you see?
Currently validating before building
This comment was deleted 16 days ago