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Gamified Community.. Paying Members vs Free

I have a community and recently decided to add a gamification model to it and after doing some numbers, the project wouldn't be sustainable assuming if 80% of members interacted. I want to know from others what percentage of paying members are paying for the gamified users?

If a community of paid and free users are interacting, and interaction has a a couple cents to a $ value - at what percentage is it sustainable?

on October 29, 2020
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    Not sure I have understood, but it gave me an idea: all members are paying, but some are paying less if they engage more.

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      I plan to actually convert points into 'cash' so they can unlock training material instead of buying, upgrade membership with credits etc.

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        Great idea! I think it's good to incentive members to engage.