If you're a technical founder who hates marketing allow me to introduce you to a channel you'll LOVE: engineering as marketing.
Build a new asset (tool, calculator, game, micro-site, document maker or other, see below) that solves a problem for your user. Distribute it, generate leads, and drive users of the asset into your product.
Here’s some really cool examples of engineering as marketing!
Productivity tool Llama Life built fidgetpage.com - an online fidget spinner game.
The spinner has been spun an incredible 58,000 times.
After a few spins, the visitor is asked if they’d like to try a “cool productivity app” - with a link to the Llama Life app:
So how do you use engineering as marketing to power growth for your business?
You can use code, no-code or even just online tools
You can build something totally new, or deconstruct a functionality from your existing app
Engineering-as-marketing is so effective because:
So remember to consider this when choosing what to create. You want to focus on something that solves a problem or motivates the user to share. This will create awareness for your idea, and your product.
Your new asset can be promoted using all the ideas on the first100users.com website. A great example is a Product Hunt launch that will drive usage, and then people into your product.
In many cases your idea is more likely to get traction because engineering-as-marketing ideas are often shareable, valuable and free.
Every day I am sharing a new idea for your startup's first 100 users over email in my free email list. Subscribe here free.
Basically full-screen lead magnets right? Whereas instead of putting your email in a box and getting the reward, you get the reward straight out
This is so clever. I'm always blown away by the creative micro-apps and such that people launch to bring in some people to their main app / product 8)
IMHO, if you are not committed to make this a success, don't start. I guess if you don't spend $5k-$10K on dev for each one of these, all you did is build a toy. The value proposition must be significant to get virality seeded. The marketing leverage is ONLY in the virality.
Hard disagree as the examples show. The fidget spinner got 58,000 plays. That was not a $5,000 build.
Visitors playing games does not equate to revenues for your SaaS. Could have been 58% 10 yr old kids.
Could've been, but I asked the founder and you're wrong.
So I guess the founder carded all visitors to see their age. As I know NO WAY technically a anonymous web visitor is age tested.
super cool, this makes a ton of sense. like content marketing, where the content is just all the mini projects you're building. personal blogs and newsletters are to writers as tools and games are to devs
mine: https://www.myrentalmgmt.com/rental_landlord. We are building one now, that turns home depot, walmart, and target scanned receipts into spreadsheets with itemized rows of financial data for a single receipt. (this will be a public tool) Our early prototypes work well. The value proposition is; fintech tags theses as "shopping" and that is terrible for business accounting.
I've done it a few times and would agree. Yet the obstacle is you need to market the "free tool" to seed the virality. Examples: https://www.hubspot.com/email-signature-generator