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How did I create a game with $4,000 monthly revenue in 3 days?

My background

My name is Laszlo, and I'm the creator of actorle.com and its spin-offs. I would like to share my story with you.

I am a full-stack developer from Hungary, and I've always had the habit of working on various side projects in my free time, but I was never really intentional about it. I created web-based versions of various board games just to play with my wife and friends and also experimented with a few other things. My biggest project was a travel adviser website that I worked on for months, but I eventually abandoned the project due to technical difficulties and losing motivation. It is still online but doesn't really work anymore: https://functively.com/

The idea and the rough start

With this moderately successful background, I noticed the Wordle trend in March 2022 and started thinking about possible alternatives. My idea was not to copy the letter-based guessing process but rather to create a game that has a similar gradual progress element with guesses like Wordle. I thought this could work with actors and movies because if your guess played in the same movie as the solution, you could see some progress (revealing the full movie title in this case).
I knew about some free movie databases, so I pretty quickly created the first version in React. I tried playing the game with high expectations and was immediately disappointed because I didn't find it particularly enjoyable. Anyway, I thought it might be worth a try, so I posted it on Reddit to get some feedback. The first comments were not very promising:

I think it looks good and functions well. In my opinion, it's insanely hard to win, but perhaps someone else feels differently about that.

Doesn't even have John Hurt. Literally unplayable!

At this point, I kind of decided to abandon the game and declare it an interesting but failed experiment. I still checked the analytics regularly but saw a gradual decline after the first surge of Reddit users, as I expected.

Then I got lucky

After a week, I started seeing a sudden surge in the numbers. At first, I didn't know the traffic source, but after some digging, I found that an archaic-looking British website, b3ta.com, had featured the game in its newsletter. At that point, the game had about 500 daily users, which seemed like a huge number to me, considering my previous projects. I still didn't have high expectations, but I fixed some minor bugs according to user feedback and saw a constantly growing number of users. The virality of Twitter shares mainly drove this growth. It matters a lot for these types of games when someone with 150k followers shares their link. Besides the viral growth on Twitter, I was lucky that the game also got featured in some major news sites like Mashable: https://mashable.com/article/framed-actorle-movie-wordle

OK, but how to monetize it?

When the game reached 10k daily users, I knew I had to take it seriously from then on, but I had no idea how to proceed. I considered these options:
Leave the game as is - a completely free simple game.
Add a donation button to accept some support from my users.
Create a mobile game with similar gameplay and monetize it with in-app purchases.
Monetize the website with ads.
I have always wanted to be financially independent and saw this game as an opportunity, so I selfishly rejected the first idea.
I had no experience with ads and didn't want to annoy my users right away, so I chose to add a donation button using a service called Buy Me a Coffee. I didn't have high expectations, so I was pleasantly surprised when I brought in about $1000 within just three months.

My adventure in the mobile gaming world

My next idea was to create a mobile game based on this gameplay. I thought monetization would be easier with in-app purchases and ads. So I started building the game, but I quickly realized that making a mobile game (even such a simple one) is more difficult than I expected. Anyway, in two months, I managed to finish the game and uploaded it to the App Store. I started promoting the game on the website and right away got a handful of downloads, but the initial responses were not super positive. This was mainly due to my inexperience in mobile development, so the game had a few pretty serious bugs. I quickly realized that fixing them in iOS is not as simple as on the web, where I can release a new version in seconds. The gameplay was also not very well balanced. I wanted to give some hints to the new users, but it made the game's first few levels too easy. Finally, after fixing the bugs and polishing the gameplay, I started getting nice ratings and reviews. (The game now has a 4.7 rating in the App Store.) However, revenue wasn't too strong. In-app purchases weren't very successful due to the poorly balanced gameplay, and ad income was also pretty low because the mobile game's user base wasn't even close to the web version.

Going full-time

In the meantime, I was contacted by some ad providers about the website, and they had pretty decent offers. So I decided to give it a try. I finally went with a provider called Ezoic, and after fixing some integration issues, I started seeing very nice numbers. I did some calculations and realized that the revenue was close to the salary of my full-time job. I waited a few weeks to see if it would maintain this level, and since it seemed to be working, I filed my resignation and became a full-time solo entrepreneur.
After resigning, I first enjoyed my newfound free time, spending a lot of time with my one-year-old kid and my wife, and also started thinking about the next steps. I created a few spin-offs for the game, the most obvious was a TV actor guessing version (actorle.tv), which became quite successful, but unfortunately the number of well-known TV stars is low compared to that of movie stars. In addition, I created a soccer-themed version (footballdle.com) with similar gameplay, but it has yet to gain popularity. The latest is moviedle.xyz which looks very promising based on the first few days but we will see how it unfolds.

I also added some features to the original version, such as the highly requested dark mode and a Halloween challenge in October, to make it a little more interesting for my loyal users.
Besides my adventures in the daily game industry, I started working on a SaaS project called ReactiveSocial (reactivesocial.com), which will be a service for indie developers like me to generate social media images without using overly complicated and sometimes buggy visual editors.

What did I learn during the process?

  • It's really worth giving your ideas a shot because you never know which one will succeed.
  • Feedback matters more than numbers. Seeing the growing number of users is a nice feeling, but hearing that my game brought people some happiness is way more motivating.

Please let me know if you found my story helpful for your journey or if you have any questions. You can contact me at [email protected], on Twitter twitter.com/LaszloKiss__ or on LinkedIn: https://www.linkedin.com/in/laszlo-kiss/

  1. 4

    Awesome story! This is very motivating from my PoV!

    Keep rocking on bro!

  2. 3

    Great work! Interesting read

  3. 3

    Congratulations laszlo!!
    Did u ever considered getting copyrights for actors and movie names or is it not required for such projects?

    1. 2

      Thank you! This is just metadata from TMDB which allows this kind of usage so I never tried to get copyrights but I am not a legal expert so I can be wrong.

  4. 3

    Congrats on this! It’s amazing to see once more one of those stories where you are about to give up and stop digging having the Diamonds 💎 almost at the surface! Glad you could see your numbers and realized something good was coming before it was too late 😁

  5. 3

    That's soo inspiring . Congratulations Laszlo!

  6. 3

    You mentioned the site reached 10k daily users at some point. Have they still increased from that?

    1. 2

      Yes, it grew to 25k, and then it kind of stayed on that level.

  7. 3

    That's inspiring to read, Laszlo. Congratulations on the success.

  8. 1

    Beautiful! Congratulations on your wins and thank you for sharing them!

  9. 2

    very insightful thank you

  10. 2

    Really good story. Glad you were able to stick with it. Sometimes it just requires persistence. Good for you.

  11. 2

    Thanks for sharing and congrats! This is pretty inspiring and gives me wordle quiz style ideas for projects :)

  12. 2

    great story , can you share what hosting do you use and how much % it is from your total revenue ?

    1. 1

      I use Vercel with their first paid tier, it is $20 per month and I pay $7 for the Heroku instance running the backend for the multiplayer. I am lucky because the site is almost 100% static so basically any CDN would work for me. I think I could even find a free alternative but using Vercel is just too comfortable.

  13. 2

    just create more entrainment game and also market the product well.

  14. 2

    Congratulations on this, laszlo! This is really inspiring.

  15. 2

    @laszlo_kiss great work! Congratulations on the success.

  16. 2

    That's dope man, I just scratched a similar game but after this post I might give it another shot :D

  17. 2

    A great story. An incredible story . An inspiring story. Such an inspiring story gives the ultimate lesson - give all ideas a shot so one too will be in a position to tell a great story.

  18. 2

    OMG What a great story! (És milyen kicsi a világ!)

  19. 2

    Thank you for sharing such an incredible story! Keep up the good work.

  20. 2

    Thanks for sharing your inspiring story. Wishing you the best on your SaaS.

  21. 2

    Such an inspiring story — thanks for sharing.

    Keep up the good work! 😉

  22. 2

    Pretty cool to hear about your story Lazlo and congratulations on your success!
    I did something similar with Wheredle and reached 320k total users recently but didn't monetize it.

    Wrote more about it here: https://www.indiehackers.com/post/lesson-learnt-always-be-collecting-emails-116440ba48.

    Really interesting to see how Ezoic worked out for you, I remember they emailed me as well but I never paid it much mind. Lesson to be learned there.

    1. 1

      Also got their emails, and they were really aggressive about it too. This post was way better marketing for them than any email they could write :)

    2. 1

      Thank you! Send me a private message if you have more questions regarding monetization.

  23. 2

    How to cheat in Actorle: Six Degrees of Kevin Bacon (joking 😄)

    Congrats and thanks for sharing 🙂

  24. 2

    wow very happy to read your post and congrats keep on posting about your journey and your learnings regularly, exited to learn more from your growth

  25. 1

    Inspiring story. I was wondering how many pageviews and unique users site is getting on a daily basis to make 4000$, of course if you have no problems sharing this info. I know it depends on many things but I'm looking for a number so I have this number as orientation. I have one similar idea, but my niche is small so I would like to know if it is even worth trying it. Would be very thankful for any help.

    1. 1

      Thank you! For my site, it is about 20k daily users and 30k daily sessions. But this is not a particularly well-paying niche. However, most of my users are from the US and that is a plus from an income perspective.

      1. 1

        Thank you for answer! Just to make things clear site that is getting 20k unique users daily is making about 4k a month, is that correct?

        I don't want to be annoying, I was trying myself to find answers but different sites give me different numbers, my mind is all over the place. For what I've learnt so far is that low paying niches give you around 3$ per 1000 page views, and if your site has 20k unique users daily I assume it has at least 50k+ pageviews.

        1. 1

          Sorry about the late reply. Yes, these were the numbers. Because of the daily game aspect, 20k unique users only meant about 30k+ pageviews for my site.

  26. 1

    Awesome story! What subreddit did you solicit feedback from?

  27. 1

    This is really inspiring. Since you have worked the travel advisor website, I'd love to hear your advice / recommendations about design and UX aspect of my travel website raachotrekkers.com

    TIA.

  28. 1

    That's super cool dude! Congrats!

  29. 1

    This is insane. Keep slaying man. Congrats!

  30. 1

    Wonderful Success story - Keep up

  31. 1

    Thanks for sharing your journey, Laszlo.

  32. 1

    Thats an amazing story, and you have done a great job writing this article. Congrats 👏👏

  33. 1

    Thank for sharing! Keep going!

  34. 1

    I think it is great that you managed to get to this point, good work

  35. 1

    Considering the rather negative opinions on Reddit, your success demonstrates that one's hardly able to count on community feedback.

    It's truly important to present products on the wider market.

  36. 1

    Congratulations! What framework did you use to quickly learn and create a mobile version?

    1. 2

      I used the Ionic framework because I mainly work with React. And the website was also created with that so I could reuse some components.

  37. 1

    Well the key is not to give up!
    Great job @laszlo_kiss

  38. 1

    Thanks for sharing! Can I ask about the breakdown of $4000 per month in terms of web/android/ios ad revenue split? I notice the android doesnt much downloads, so I guess the ad revenue is mostly from iOS?

    1. 2

      These are the current rough numbers:

      • website ads on actorle.com: $3600
      • website ads on actorle.tv: $300
      • mobile ads with Admob on Android: $20
      • mobile ads with Admob on iOS: $150
      • mobile IAP on Android: $10
      • mobile IAP on IOS: $150
        The Android app is less successful partly because it has some UX issues and I didn't have the motivation to fix it and partly because my audience is mainly located in the US.
        In the upcoming version, I'll add interstitials to the iOS variant so I expect some revenue growth and some angry users too. :D
  39. 1

    Thank you for all the nice comments!

  40. 1

    it true ?? or just a story ?

    1. 1

      Of course, it's true. :)

  41. 1

    A bannerbear sikere után jó ötletnek tűnik a reactivesocial, csak így tovább! [This is a congrat in Hungarian :)]

  42. 1

    Congrats! Thanks for sharing your journey.

  43. 1

    This is great, congratulations!

  44. 1

    Super inspiring - great work and thanks for sharing!

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