A few weeks ago, I shipped Photocollagemaker.io, a small side project that lets anyone instantly create photo collages online.
At first glance, it sounds simple — “just arrange some pictures and export.” But when I started building, I realized the technical challenges behind making a fast, intuitive, and flexible collage generator that runs entirely in the browser.
Since many Indie Hackers here tinker with image tools or face frontend performance challenges, I thought I’d share how I built it, what I learned, and where it’s heading.
Most collage makers I tested fell into one of these categories:
I wanted something:
Basically: simple enough for casual users, but performant enough for power users.
I kept the stack intentionally lightweight:
<canvas> with WebGL acceleration.The hardest part wasn’t the UI — it was automatic arrangement of images with different aspect ratios. For that, I implemented a grid-packing algorithm that balances space without cropping too aggressively.
The first prototype choked as soon as I uploaded 10+ high-res images. Rendering would freeze for 2–3 seconds. Not acceptable.
Here’s what I did to fix it:
The result: rendering latency dropped from ~2.3s to ~450ms when testing with 15 images. 🚀
Some features I’m exploring:
You can play with the live version here: 👉 Photocollagemaker.io
It’s free to use, and I’d love feedback from fellow builders — especially if you’ve tackled performance bottlenecks in browser-based apps or have thoughts on lightweight monetization strategies for creative tools.
💡 If you’re also working on browser-based creative tools, let’s connect. Always happy to share notes and lessons learned.