You guys know the drill - come up with a cool idea, spend way too long in your development bunker, and then delay the launch until the "right" time.
All too aware of this, I knew I needed to do something after a few months of not shipping to the world.
Not wanting it to become "one of those ideas that I started but never finished", I needed to take some action. Something that would put a fire under my 🍑 to actually get this thing launched!
So - seeing as though I'm clearly my own worst enemy - maybe I can leverage that and use it to my advantage?
That's when I found Stickk. You might've heard of it. It's basically an accountability tool with a baked-in penalty system. You choose a charity you hate, set a goal with a deadline, and set a referee (someone you know to check you've actually accomplished your goal). I chose an anti-environmental charity that would donate $50 if I didn't reach the goal and set my fiancée as the referee (who promised me she would let the money go even if I didn't hit the goal!).
And... it worked! As soon as I set the goal, the deadline remained present in my mind. No way did I want to contribute to this lame charity. I cut back on all the features I wanted to build to launch with and took action consistently right up until the launch date.
Funnily enough, the MVP I launched isn't really "finished":
But the important thing was getting it live and shipped!
Highly recommended if you're in the same boat and want to get something out there in the world!