Indie Hackers proudly share their MRR numbers and it is awesome how open everyone is about it. However, we don't always get to hear about how much money was required to get to a product's launch. I recently posted about how we spent almost $3000 before even launching https://hexiconapp.com, our mobile game, and I learned a lot from the questions and comments people had on the breakdown I shared.
So, how much money did you spend to get to launch (or have spent to date)? What were the most expensive items? What did you consider to be a mandatory expense?
Thanks, looking forward to this discussion!