22
29 Comments

How to drop your app rating from 4.2 to 3.3

TL;DR:

App rating went down from 4.2 to 3.3 due to dozens of 1 star reviews. They complain about feature limitation (that was free), as well as the price (which is the same in the past 1 year, but its annual subscription is more expensive than competitor's one time payment).

Suggestions and thoughts from others:

  • Focus all your effort and time to improve the product, but it's okay if you want to respond to bad reviews if you worry about the negative perception if you ignore them
  • If they only complain about price, either ignore them, or introduce free trial so they could try and see the value
  • If you're to respond to bad reviews, respond with an apology that you could not afford offering your product for free any more

And if you want more details:

I released Typing Hero as free app.

The following year, I introduced Subscription with Premium features without limiting the free version. Its annual subscription price is more expensive than competitors' one time payment.

After 1 year without much conversion (100+ paying customer of 27K+ MAU), I decided to limit the free version, and introduced lifetime license at 3x the price of annual subscription.

Then users start complaining, leaving bad reviews that pull the rating down from 4.2 to 3.3.

Surprisingly, more users starts buying without questions, complaints, and none asking for refunds. And they are writing to express compliments, reporting issues kindly, and requesting features politely.

I just realized that I spend more time on users who are loud and not willing to pay, rather than paying customers. It's because I'm responding to all the disheartening bad reviews because I want to show everyone that I care. However, it's very time and energy consuming.

What are your thoughts or suggestions on responding to those bad reviews?

on February 8, 2021
  1. 6

    I just realized that I spend more time on users who are loud and not willing to pay, rather than paying customers.

    This is a mistake every founder makes over and over until it finally sinks in.¹ There's an inverse linear relationship between how much you charge and the number of headaches.

    Said less eloquently, screw the cheap bastards. You are under no obligation to be everybody's friend and in fact, you're doing your true fans a disservice if you focus on the loud, entitled users who aren't even paying you (much).

    So focus disproportionately on your very best users. The true fans. The ones who are highly price-inelastic, who appreciate your contribution, and value your work.

    It'll take a while but eventually, you'll learn that the people who're whining are akin to people that show up at a comedy movie complaining that it's not a horror. It's just not for them. Those people can move on. Focus diligently on the people you wish to serve.

    EDIT: Noticed I didn't actually answer your Q. You can respond to the bad reviews if you're worried that it might create a negative perception of your product. Alternatively, you could just put all your resources toward improving your product s.t. it's terrific for your users and you start growing by word of mouth. That's what I'd do personally.

    NOTES
    ¹ I still make this mistake as well. Can't remember a time where I didn't regret it.

    1. 2

      It's just not for them. Those people can move on.

      That is true. I eventually tell some of them to their face when responding to their updated review. I understand it's not necessary, though. 😅

      You can respond to the bad reviews if you're worried that it might create a negative perception of your product.

      Yeah, I just need to come up with a blanket response.

      Thank you for sharing your thoughts, RJ.

      1. 1

        My pleasure. Thank you for your generous work and contribution to society.

    2. 2

      Awesome and thought-out answer as always, RJ. Keep it up!

      1. 2

        Niklas! Great to see you here buddy :)

  2. 2

    I know the difficulty, last year I launched my app as a free app to get some early feedback and help take it in a valuable direction. A few months later I was closer to quality where I felt good about monetising and people were really enjoying it.

    I have a free trial, and after that you can also keep using the free features ad inifinitum. When I first introduced the premium tier I only moved very little to it (to avoid bad review flood), with the plan being to add features to it going forward.

    Idea (for me) was to keep growing the overall user base and over time persuade them to move up, and if they don't, that's fine as well as long as they like the app and tell their friends about it.

    Completely agree that bad reviews suck and getting kind emails and compliments from users is the best ever, I suppose ultimately your gonna have to deal with both if you want to get the latter. Can't please everyone right?

    1. 1

      Can't please everyone right?

      Yup, totally understand that.

      I think we're doing the same thing. I spend the first year shipping new features and improving existing features. Then I spend the second year shipping Premium features and improving existing features.

      I believe my mistake is being too generous with the free version.

    2. 1

      How many bad reviews did you get when you removed features from the free tier?

      1. 2

        Not too bad, my user base was still fairly small at the time, but to be honest I expected a worse backslash.

        But I could definitely see it go a lot worse, so I'd always be very careful with that. People are generally very bad at giving away something that they have already got (or especially bad when somebody takes it away from them).

        1. 1

          But I could definitely see it go a lot worse, so I'd always be very careful with that. People are generally very bad at giving away something that they have already got (or especially bad when somebody takes it away from them).

          I'm witnessing this in the past 1 month. Thank you for sharing!

        2. 1

          Thanks for sharing, Tommi! Much appreciated!

  3. 2

    If they are only complaing about price, ignore them. Or, if possible and if you app doesn't already have it, add a trial period for the paid features so they can see the value in paying for the Pro version.

    If they have legit complains about missing features, and it's not a special use case where only one or few users will want/need it, then you could consider adding the feature when you have the resources to do so. Then you can reply saying that the feature now exists in the Pro version. If not them, at least it will be an incentive for new people who discover your app to get the paid version.

    ALl the best!

  4. 1

    I have been using React native for mobile app. We came with an approach to go from 4.1 to 4.9 using the following:

    1. Use Crashlytics tools, and solve most accurated ones. This will give the user an app free crashes.
    2. Use a performance tool, interaction user experience, to make the app as smooth as possible.
    3. add analytic tool, so you know when the user start liking and returning to your app. ask them to review there.
  5. 1

    COuld you please tell me how do you sell lifetime license?
    As far as I know in Appstore the the longest is yearly subscription.

    1. 1

      There are two types of "product" you can sell. Subscription and In-App. I'm using In-App for lifetime license.

  6. 1

    Had a similar thing happen with my game release, though in my case it was because I didn't sufficiently communicate that it was limited, and they were shocked when the limits hit.

    On responding to the bad reviews: It's nearly impossible to make someone accept that something that they USED to get for free is now going to cost them money. I've been on both sides of this; when I was a teen, I was using a service that was free for a while, and when it started to charge money I felt angry about it. Was it rational? No. But I suspect that's what you're up against.

    Ideally when you make a change to restrict features, you would grandfather the current users. If you've got someone complaining, you could tell them that, since they were a long time loyal user, you can offer them a lifetime subscription to features that were previously free.

    You're effectively bribing them to change their review, which sucks. And they're effectively extorting you to get free things. So if you CAN ignore them, that's probably the better path. In that case, your response to individual reviews could simply be an apology that you can't afford to offer those features for free any more. Not that the reviewer will care, but when I see a reasonable, even response from the app developer to an unreasonable review, it makes me feel better about getting the app.

    Just a few thoughts. Good luck with the situation!

    1. 2

      In that case, your response to individual reviews could simply be an apology that you can't afford to offer those features for free any more.

      This is a good idea. I will come up with something related to your suggestion above.

      Thank you so much for sharing, Tim!

  7. 1

    that's interesting. What you're saying is more ammunition for me in my self conflict on whether to make my game free or paid to download. It seems like going free to download is a way to invite bad ratings form people who will only give a cursory glance at the app / game.

    have you thought about releasing it twice - as free and pro versions? That way you can have two separate ratings.

    1. 2

      When I started, no, because maintaining two streams is additional work.

      I thought of an alternative, though. For my next app, it'll be subscription based, too. However, I'll make the app a paid one, pricing it at half the annual subscription cost. In addition to that, the subscription for the first year is 50% off.

      1. 1

        That seems like an easy way to get bad reviews. If I pay for an app, I expect that I'll be able to continue using it endlessly.

        1. 2

          Yes. This is somehow tricky to explain, and difficult to make sure everyone understand that.

    2. 2

      It's also worth keeping in mind that the influx of bad replies is often a result of offering something to users for free and later taking it away from them. If you make it paid from the beginning, people who don't want to pay will not even install your app or get emotionally invested. They'll just use the next one.

      1. 2

        This is true, @nikwen.

        This is a lesson I learned the hard way. 😅

  8. 1

    hi, i read some reviews and the people say that the app stop working, check on the anr and vitals of the console you have reports there you need update the app

    1. 1

      Hey Matt, thank you!

      TH must run in background all the time. Modern vanilla Android is quite aggressive at killing background process. Customized Android from phone manufacturers is even worse.

      But of course, there were crashes, too. I checked them all the time, then fix and ship them out.

  9. 1

    Typing Hero is a Text Expander and Macro app for Android. When limiting the free version to 10 Snippets, I also unlock most Premium features. So, they basically can try things out.

    There is no free trial, but there is money-back guarantee if they purchase annual subscription or lifetime license.

    Thank you for the suggestion @ksp. Maybe ignoring, or responding with an emotionless response will be better moving forward.

    1. 1

      Wow, how you got 100k downloads. Can you share your secret sausage briefy?

      1. 2

        I think being ready for luck.

        There was spike in download initially because a news outlet in German wrote about it at around 2 weeks after its release. And then many other news outlet pick up the stories.