Hey IH π
I've been building Doodle Duel β a browser-based multiplayer drawing game where an AI judges the drawings instead of players voting.
Every online drawing game I played had the same flaw β player voting. It always turned into a popularity contest. People vote for their friends, joke drawings win over good ones, and it just feels broken. I wanted to see if AI could do a better job.
Players join a room (up to 10), everyone gets the same prompt, draws in quick rounds, and an AI scores each drawing on accuracy, creativity, and style. No accounts needed, no downloads, works on any device with a browser. There's also a solo Arcade mode with 50 levels and global leaderboards for when you just want to practice on your own.
100+ prompts across 34 categories so it stays fresh across sessions.
The AI judging angle is a genuine differentiator. When people try it they immediately get why it's better than voting. The use cases have been broader than I expected β game nights obviously, but also team building, classrooms, and icebreakers at events.
Distribution. The game is fun once people try it, but getting those first sessions going is the hard part. Browser games don't have an app store working for them so it's all organic, SEO, and word of mouth.
Would love to hear from anyone who's built consumer products with a cold start problem β how did you get your first few thousand users?
Happy to answer any questions about the AI scoring system or the tech stack.