I built Pal Routes as a small fan-made tool for Palworld players: https://palroutes.com/
Most breeding calculators answer one step at a time: which parent pair makes this Pal?
The workflow I wanted was slightly different: given the species I already own in my Palbox, what is the shortest route to a target Pal?
Current scope:
Limitations: it is species-route only. It does not optimize passive skills, IVs, gender checks, Cake/resource costs, mutation, or save editing, so players should still verify in game before spending resources.
I am sharing it here partly as a side-project launch note and partly to learn whether this narrower “owned Pals → shortest route” workflow is useful enough to deepen before adding adjacent features.
If you play Palworld or build game utility tools, I would love feedback on whether the route format is clear and what the next most useful constraint would be.
I've been meaning to get back into Palworld after the new update, so your planner seems really useful! (especially since I'll have to start with a new save)
With 44,851 pairs, “shortest” needs a cost function. A two-step route that requires rare parents or lots of Cake may be worse than a three-step route using common Pals. I’d add one constraint first: minimize estimated resource cost, then see whether players still choose the fewest-step route.
The interesting opportunity isn't finding the shortest breeding route—it's becoming the planning tool players reach for before they invest scarce in-game resources. I'd keep validating whether players value route optimization itself or whether they ultimately want help making better long-term breeding decisions.