
Hey everyone,
I’ve been building a small side project called BuildWordle — a real-time multiplayer Wordle game where friends can play the same word together in private rooms.
It started because my girlfriend and I used to text each other our Wordle scores every day. There was no way to actually see each other’s progress live, so I decided to build it.
A few interesting constraints:
• Single container
• 0.5 vCPU
• 2GB RAM
• Long-polling instead of WebSockets
• No accounts required
At around ~70–80 concurrent players, CPU becomes the bottleneck (not memory). That was a surprising lesson.
Right now I’m focused on:
• Improving multiplayer stability
• Making the “players online” counter accurate
• Growing organic traffic (SEO + backlinks)
• Keeping infrastructure lean
I’d love feedback from other builders:
Would you use WebSockets at this stage or keep long-polling?
What’s the smartest way to grow something like this without paid ads?
Any obvious product improvements I might be missing?
Here’s the project if you’re curious:
https://buildwordle.com
Appreciate any thoughts 🙏